(function() { var World = Matter.World, Bodies = Matter.Bodies, Body = Matter.Body, Composite = Matter.Composite, Composites = Matter.Composites, Constraint = Matter.Constraint; Example.chains = function(demo) { var engine = demo.engine, world = engine.world, group = Body.nextGroup(true); var ropeA = Composites.stack(200, 100, 5, 2, 10, 10, function(x, y) { return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } }); }); Composites.chain(ropeA, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2 }); Composite.add(ropeA, Constraint.create({ bodyB: ropeA.bodies[0], pointB: { x: -25, y: 0 }, pointA: { x: 200, y: 100 }, stiffness: 0.5 })); World.add(world, ropeA); group = Body.nextGroup(true); var ropeB = Composites.stack(500, 100, 5, 2, 10, 10, function(x, y) { return Bodies.circle(x, y, 20, { collisionFilter: { group: group } }); }); Composites.chain(ropeB, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2 }); Composite.add(ropeB, Constraint.create({ bodyB: ropeB.bodies[0], pointB: { x: -20, y: 0 }, pointA: { x: 500, y: 100 }, stiffness: 0.5 })); World.add(world, ropeB); }; })();