Matter.js > *Matter.js* is a JavaScript 2D rigid body physics engine for the web [brm.io/matter-js](http://brm.io/matter-js/) [Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license) [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) ### Demos

### Gallery See how others are using matter.js physics - [Les métamorphoses de Mr. Kalia](http://lab212.org/Les-metamorphoses-de-Mr-Kalia) by Lab212 for Google - [4ify](http://pauliescanlon.io/4ify-channel-4-rebrand-2/) by Supernatural for Channel 4 - [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe - [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery - [Oracle OpenWorld Experiment](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/) by Ed Jones for Oracle - [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon - [Goblins and Grottos](http://store.steampowered.com/app/389190) by Psychic Software - [masQueLaCara](https://www.instagram.com/p/BCFqCs6JNsq/) by Zach Lieberman for Art Blocks Houston - [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonhomme for Arte - [Hype](http://tumult.com/hype/pro/) by Tumult - [more...](https://github.com/liabru/matter-js/wiki/Gallery) ### Features - Rigid bodies - Compound bodies - Composite bodies - Concave and convex hulls - Physical properties (mass, area, density etc.) - Restitution (elastic and inelastic collisions) - Collisions (broad-phase, mid-phase and narrow-phase) - Stable stacking and resting - Conservation of momentum - Friction and resistance - Events - Constraints - Gravity - Sleeping and static bodies - Plugins - Rounded corners (chamfering) - Views (translate, zoom) - Collision queries (raycasting, region tests) - Time scaling (slow-mo, speed-up) - Canvas renderer (supports vectors and textures) - [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds - World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js)) - Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+) - Mobile-compatible (touch, responsive) - An original JavaScript physics implementation (not a port) ### Install You can install using package managers [npm](https://www.npmjs.org/package/matter-js) and [Yarn](https://yarnpkg.com/) using: npm install matter-js Alternatively you can download a [stable release](https://github.com/liabru/matter-js/tags) or try the latest experimental [alpha build](https://github.com/liabru/matter-js/tree/master/build) (master) and include the script in your web page: ### Usage Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js. Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops. ### Tutorials See the list of [tutorials](https://github.com/liabru/matter-js/wiki/Tutorials). ### Examples See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos). There are even more examples on [codepen](http://codepen.io/collection/Fuagy/). ### Plugins The engine can be extended through plugins, see these resources: - [Using plugins](https://github.com/liabru/matter-js/wiki/Using-plugins) - [Creating plugins](https://github.com/liabru/matter-js/wiki/Creating-plugins) - [List of plugins](https://github.com/liabru/matter-js/wiki/List-of-plugins) - [matter-plugin-boilerplate](https://github.com/liabru/matter-plugin-boilerplate) ### Documentation See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki) ### Building and Contributing To build you must first install [node.js](http://nodejs.org/), then run npm install This will install the required build dependencies, then run npm run dev to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md). ### Changelog To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md). ### References See the wiki page on [References](https://github.com/liabru/matter-js/wiki/References). ### License Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT) Copyright (c) 2014 Liam Brummitt This license is also supplied with the release and source code. As stated in the license, absolutely no warranty is provided.