var Example = Example || {}; Example.renderResize = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composite = Matter.Composite, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Composite = Matter.Composite, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true, pixelRatio: 2 } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) { var sides = Math.round(Common.random(1, 8)); // round the edges of some bodies var chamfer = null; if (sides > 2 && Common.random() > 0.7) { chamfer = { radius: 10 }; } switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer }); } else { return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer }); } case 1: return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer }); } }); Composite.add(world, stack); Composite.add(world, [ // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // set canvas position to screen top left render.canvas.style.position = 'fixed'; // resize event handler var handleWindowResize = function() { // get the current window size var width = window.innerWidth, height = window.innerHeight; // set the render size to equal window size Render.setSize(render, width, height); // update the render bounds to fit the scene Render.lookAt(render, Composite.allBodies(engine.world), { x: 50, y: 50 }); } // add window resize handler window.addEventListener('resize', handleWindowResize); // update canvas size to initial window size handleWindowResize(); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.renderResize.title = 'Render Resize'; Example.renderResize.for = '>=0.20.0'; if (typeof module !== 'undefined') { module.exports = Example.renderResize; }