var Example = Example || {}; Example.newtonsCradle = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Body = Matter.Body, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Composite = Matter.Composite; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showVelocity: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // see newtonsCradle function defined later in this file var cradle = Example.newtonsCradle.newtonsCradle(280, 100, 5, 30, 200); Composite.add(world, cradle); Body.translate(cradle.bodies[0], { x: -180, y: -100 }); cradle = Example.newtonsCradle.newtonsCradle(280, 380, 7, 20, 140); Composite.add(world, cradle); Body.translate(cradle.bodies[0], { x: -140, y: -100 }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 50 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.newtonsCradle.title = 'Newton\'s Cradle'; Example.newtonsCradle.for = '>=0.14.2'; /** * Creates a composite with a Newton's Cradle setup of bodies and constraints. * @method newtonsCradle * @param {number} xx * @param {number} yy * @param {number} number * @param {number} size * @param {number} length * @return {composite} A new composite newtonsCradle body */ Example.newtonsCradle.newtonsCradle = function(xx, yy, number, size, length) { var Composite = Matter.Composite, Constraint = Matter.Constraint, Bodies = Matter.Bodies; var newtonsCradle = Composite.create({ label: 'Newtons Cradle' }); for (var i = 0; i < number; i++) { var separation = 1.9, circle = Bodies.circle(xx + i * (size * separation), yy + length, size, { inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0, slop: size * 0.02 }), constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle }); Composite.addBody(newtonsCradle, circle); Composite.addConstraint(newtonsCradle, constraint); } return newtonsCradle; }; if (typeof module !== 'undefined') { module.exports = Example.newtonsCradle; }