(function() { var World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Constraint = Matter.Constraint; Example.catapult = function(demo) { var engine = demo.engine, world = engine.world; var stack = Composites.stack(250, 255, 1, 6, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 30, 30); }); var catapult = Bodies.rectangle(400, 520, 320, 20, { }); World.add(world, [ stack, catapult, Bodies.rectangle(250, 555, 20, 50, { isStatic: true }), Bodies.circle(560, 100, 50, { density: 0.005 }), Constraint.create({ bodyA: catapult, pointB: { x: 390, y: 580 } }), Constraint.create({ bodyA: catapult, pointB: { x: 410, y: 580 } }) ]); var renderOptions = engine.render.options; renderOptions.showCollisions = true; renderOptions.showVelocity = true; renderOptions.showAngleIndicator = true; }; })();