(function() { var World = Matter.World, Bodies = Matter.Bodies, Composite = Matter.Composite, Composites = Matter.Composites, Events = Matter.Events; Example.compositeManipulation = function(demo) { var engine = demo.engine, world = engine.world, sceneEvents = demo.sceneEvents; var stack = Composites.stack(200, 200, 4, 4, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 40, 40); }); World.add(world, stack); world.gravity.y = 0; sceneEvents.push( Events.on(engine, 'afterUpdate', function(event) { var time = engine.timing.timestamp; Composite.translate(stack, { x: Math.sin(time * 0.001) * 2, y: 0 }); Composite.rotate(stack, Math.sin(time * 0.001) * 0.01, { x: 300, y: 300 }); var scale = 1 + (Math.sin(time * 0.001) * 0.01); Composite.scale(stack, scale, scale, { x: 300, y: 300 }); }) ); var renderOptions = engine.render.options; renderOptions.wireframes = false; renderOptions.showAxes = true; renderOptions.showCollisions = true; }; })();