var Example = Example || {}; Example.terrain = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Query = Matter.Query, Svg = Matter.Svg, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600 } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies if (typeof fetch !== 'undefined') { var select = function(root, selector) { return Array.prototype.slice.call(root.querySelectorAll(selector)); }; var loadSvg = function(url) { return fetch(url) .then(function(response) { return response.text(); }) .then(function(raw) { return (new window.DOMParser()).parseFromString(raw, 'image/svg+xml'); }); }; loadSvg('./svg/terrain.svg') .then(function(root) { var paths = select(root, 'path'); var vertexSets = paths.map(function(path) { return Svg.pathToVertices(path, 30); }); var terrain = Bodies.fromVertices(400, 350, vertexSets, { isStatic: true, render: { fillStyle: '#060a19', strokeStyle: '#060a19', lineWidth: 1 } }, true); World.add(world, terrain); var bodyOptions = { frictionAir: 0, friction: 0.0001, restitution: 0.6 }; World.add(world, Composites.stack(80, 100, 20, 20, 10, 10, function(x, y) { if (Query.point([terrain], { x: x, y: y }).length === 0) { return Bodies.polygon(x, y, 5, 12, bodyOptions); } })); }); } else { Common.warn('Fetch is not available. Could not load SVG.'); } // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.terrain.for = '>=0.14.2'; if (typeof module !== 'undefined') { module.exports = Example.terrain; }