var Example = Example || {}; Example.remove = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Composite = Matter.Composite, Bodies = Matter.Bodies, Events = Matter.Events; // create engine var engine = Engine.create({ enableSleeping: true }); var world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true, showSleeping: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); var createStack = function() { return Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) { var sides = Math.round(Common.random(1, 8)); // round the edges of some bodies var chamfer = null; if (sides > 2 && Common.random() > 0.7) { chamfer = { radius: 10 }; } switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer }); } else { return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer }); } case 1: return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer }); } }); }; var stack = null, bottomStack = createStack(), lastTimestamp = 0; // add and remove bodies and composites every few updates Events.on(engine, 'afterUpdate', function(event) { // limit rate if (event.timestamp - lastTimestamp < 800) { return; } lastTimestamp = event.timestamp; // remove an old body Composite.remove(bottomStack, bottomStack.bodies[0]); // add a new body Composite.add( bottomStack, Bodies.rectangle(Common.random(100, 500), 50, Common.random(25, 50), Common.random(25, 50)) ); // remove last stack if (stack) { Composite.remove(world, stack); } // create a new stack stack = createStack(); // add the new stack Composite.add(world, stack); }); Composite.add(world, [ bottomStack, // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.remove.title = 'Composite Remove'; Example.remove.for = '>=0.14.2'; if (typeof module !== 'undefined') { module.exports = Example.remove; }