(function() { var World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common; Example.sprites = function(demo) { var engine = demo.engine, world = engine.world, offset = 10, options = { isStatic: true, render: { visible: false } }; world.bodies = []; // these static walls will not be rendered in this sprites example, see options World.add(world, [ Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, options), Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, options), Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, options), Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, options) ]); var stack = Composites.stack(20, 20, 10, 4, 0, 0, function(x, y) { if (Common.random() > 0.35) { return Bodies.rectangle(x, y, 64, 64, { render: { strokeStyle: '#ffffff', sprite: { texture: './img/box.png' } } }); } else { return Bodies.circle(x, y, 46, { density: 0.0005, frictionAir: 0.06, restitution: 0.3, friction: 0.01, render: { sprite: { texture: './img/ball.png' } } }); } }); World.add(world, stack); var renderOptions = engine.render.options; renderOptions.background = './img/wall-bg.jpg'; renderOptions.showAngleIndicator = false; renderOptions.wireframes = false; }; })();