var Example = Example || {}; Example.svg = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Vertices = Matter.Vertices, Svg = Matter.Svg, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600) } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var svgs = [ 'iconmonstr-check-mark-8-icon', 'iconmonstr-paperclip-2-icon', 'iconmonstr-puzzle-icon', 'iconmonstr-user-icon' ]; for (var i = 0; i < svgs.length; i += 1) { (function(i) { $.get('./svg/' + svgs[i] + '.svg').done(function(data) { var vertexSets = [], color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']); $(data).find('path').each(function(i, path) { var points = Svg.pathToVertices(path, 30); vertexSets.push(Vertices.scale(points, 0.4, 0.4)); }); World.add(world, Bodies.fromVertices(100 + i * 150, 200 + i * 50, vertexSets, { render: { fillStyle: color, strokeStyle: color, lineWidth: 1 } }, true)); }); })(i); } $.get('./svg/svg.svg').done(function(data) { var vertexSets = [], color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']); $(data).find('path').each(function(i, path) { vertexSets.push(Svg.pathToVertices(path, 30)); }); World.add(world, Bodies.fromVertices(400, 80, vertexSets, { render: { fillStyle: color, strokeStyle: color, lineWidth: 1 } }, true)); }); World.add(world, [ Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };