(function() { // Matter aliases var Engine = Matter.Engine, Gui = Matter.Gui, World = Matter.World, Bodies = Matter.Bodies, Body = Matter.Body, Composite = Matter.Composite, Composites = Matter.Composites, Common = Matter.Common, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint; var Demo = {}; var _engine, _sceneName = 'mixed', _sceneWidth, _sceneHeight, _deviceOrientationEvent; Demo.init = function() { var canvasContainer = document.getElementById('canvas-container'), demoStart = document.getElementById('demo-start'); demoStart.addEventListener('click', function() { demoStart.style.display = 'none'; _engine = Engine.create(canvasContainer, { render: { options: { wireframes: true, showAngleIndicator: true, showDebug: true } } }); Demo.fullscreen(); setTimeout(function() { Engine.run(_engine); Demo.updateScene(); }, 800); }); window.addEventListener('deviceorientation', function(event) { _deviceOrientationEvent = event; Demo.updateGravity(event); }, true); window.addEventListener('touchstart', Demo.fullscreen); window.addEventListener('orientationchange', function() { Demo.updateGravity(_deviceOrientationEvent); Demo.updateScene(); Demo.fullscreen(); }, false); }; window.addEventListener('load', Demo.init); Demo.mixed = function() { var _world = _engine.world; Demo.reset(); World.add(_world, MouseConstraint.create(_engine)); var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y, column, row) { switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(20, 40), Common.random(20, 40), { friction: 0.01, restitution: 0.4 }); } else { return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), { friction: 0.01, restitution: 0.4 }); } break; case 1: return Bodies.polygon(x, y, Math.round(Common.random(4, 6)), Common.random(20, 40), { friction: 0.01, restitution: 0.4 }); } }); World.add(_world, stack); }; Demo.updateScene = function() { if (!_engine) return; _sceneWidth = document.documentElement.clientWidth; _sceneHeight = document.documentElement.clientHeight; var boundsMax = _engine.world.bounds.max, renderOptions = _engine.render.options, canvas = _engine.render.canvas; boundsMax.x = _sceneWidth; boundsMax.y = _sceneHeight; canvas.width = renderOptions.width = _sceneWidth; canvas.height = renderOptions.height = _sceneHeight; Demo[_sceneName](); }; Demo.updateGravity = function(event) { if (!_engine) return; var orientation = window.orientation, gravity = _engine.world.gravity; if (orientation === 0) { gravity.x = Common.clamp(event.gamma, -90, 90) / 90; gravity.y = Common.clamp(event.beta, -90, 90) / 90; } else if (orientation === 180) { gravity.x = Common.clamp(event.gamma, -90, 90) / 90; gravity.y = Common.clamp(-event.beta, -90, 90) / 90; } else if (orientation === 90) { gravity.x = Common.clamp(event.beta, -90, 90) / 90; gravity.y = Common.clamp(-event.gamma, -90, 90) / 90; } else if (orientation === -90) { gravity.x = Common.clamp(-event.beta, -90, 90) / 90; gravity.y = Common.clamp(event.gamma, -90, 90) / 90; } }; Demo.fullscreen = function(){ var _fullscreenElement = _engine.render.canvas; if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) { if (_fullscreenElement.requestFullscreen) { _fullscreenElement.requestFullscreen(); } else if (_fullscreenElement.mozRequestFullScreen) { _fullscreenElement.mozRequestFullScreen(); } else if (_fullscreenElement.webkitRequestFullscreen) { _fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT); } } }; Demo.reset = function() { var _world = _engine.world; Common._seed = 2; World.clear(_world); Engine.clear(_engine); var offset = 5; World.addBody(_world, Bodies.rectangle(_sceneWidth * 0.5, -offset, _sceneWidth + 0.5, 50.5, { isStatic: true })); World.addBody(_world, Bodies.rectangle(_sceneWidth * 0.5, _sceneHeight + offset, _sceneWidth + 0.5, 50.5, { isStatic: true })); World.addBody(_world, Bodies.rectangle(_sceneWidth + offset, _sceneHeight * 0.5, 50.5, _sceneHeight + 0.5, { isStatic: true })); World.addBody(_world, Bodies.rectangle(-offset, _sceneHeight * 0.5, 50.5, _sceneHeight + 0.5, { isStatic: true })); }; })();