var Example = Example || {}; Example.stress4 = function() { var Engine = Matter.Engine, Events = Matter.Events, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, Composite = Matter.Composite, Bodies = Matter.Bodies; // create engine var engine = Engine.create({ positionIterations: 25, velocityIterations: 35 }); var world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showStats: true, showPerformance: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var stack = function(scale, columns, rows) { return Composites.stack(40, 40, columns, rows, 0, 0, function(x, y) { var sides = Math.round(Common.random(1, 8)); switch (Math.round(Common.random(0, 1))) { case 0: if (Common.random() < 0.8) { return Bodies.rectangle(x, y, Common.random(25, 50) * scale, Common.random(25, 50) * scale); } else { return Bodies.rectangle(x, y, Common.random(80, 120) * scale, Common.random(25, 30) * scale); } case 1: return Bodies.polygon(x, y, sides, Common.random(25, 50) * scale); } }); }; Composite.add(world, [ stack(0.2, 61, 15), stack(0.3, 31, 12), Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: { visible: false } }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: { visible: false } }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: { visible: false } }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: { visible: false } }) ]); // scene animation engine.timing.timeScale = 0.9; engine.gravity.scale = 0.0007; Events.on(engine, 'beforeUpdate', function() { engine.gravity.x = Math.cos(engine.timing.timestamp * 0.0005); engine.gravity.y = Math.sin(engine.timing.timestamp * 0.0005); }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); Composite.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.stress4.title = 'Stress 4'; Example.stress4.for = '>=0.14.2'; if (typeof module !== 'undefined') { module.exports = Example.stress4; }