var Example = Example || {}; Example.doublePendulum = function() { var Engine = Matter.Engine, Events = Matter.Events, Render = Matter.Render, Runner = Matter.Runner, Body = Matter.Body, Composite = Matter.Composite, Composites = Matter.Composites, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies, Vector = Matter.Vector; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600), wireframes: false, background: '#0f0f13' } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var group = Body.nextGroup(true), length = 200, width = 25; var pendulum = Composites.stack(350, 160, 2, 1, -20, 0, function(x, y) { return Bodies.rectangle(x, y, length, width, { collisionFilter: { group: group }, frictionAir: 0, chamfer: 5, render: { fillStyle: 'transparent', lineWidth: 1 } }); }); pendulum.bodies[0].render.strokeStyle = '#4a485b'; pendulum.bodies[1].render.strokeStyle = '#4a485b'; world.gravity.scale = 0.002; Composites.chain(pendulum, 0.45, 0, -0.45, 0, { stiffness: 1, length: 0, angularStiffness: 0.7, render: { strokeStyle: '#4a485b' } }); Composite.add(pendulum, Constraint.create({ bodyB: pendulum.bodies[0], pointB: { x: -length * 0.42, y: 0 }, pointA: { x: pendulum.bodies[0].position.x - length * 0.42, y: pendulum.bodies[0].position.y }, stiffness: 1, length: 0, render: { strokeStyle: '#4a485b' } })); var lowerArm = pendulum.bodies[1]; Body.rotate(lowerArm, -Math.PI * 0.3, { x: lowerArm.position.x - 100, y: lowerArm.position.y }); World.add(world, pendulum); var trail = []; Events.on(render, 'afterRender', function() { trail.unshift({ position: Vector.clone(lowerArm.position), speed: lowerArm.speed }); Render.startViewTransform(render); render.context.globalAlpha = 0.7; for (var i = 0; i < trail.length; i += 1) { var point = trail[i].position, speed = trail[i].speed; var hue = 250 + Math.round((1 - Math.min(1, speed / 10)) * 170); render.context.fillStyle = 'hsl(' + hue + ', 100%, 55%)'; render.context.fillRect(point.x, point.y, 2, 2); } render.context.globalAlpha = 1; Render.endViewTransform(render); if (trail.length > 2000) { trail.pop(); } }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 700, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };