## ▲.● matter.js `0.18.0` Release notes for `0.18.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.18.0/README.md) for further information. ### Highlights ✺ - **Up to ~40% performance improvement (on average measured over all examples, in Node on a Mac Air M1)** - Replaces `Matter.Grid` with a faster and more efficient broadphase in `Matter.Detector` - Reduced memory usage and garbage collection - Resolves issues in `Matter.SAT` related to collision reuse - Removes performance issues from `Matter.Grid` - Improved collision accuracy - Improved API and docs for collision modules - Improved [documentation](https://brm.io/matter-js/docs/) pages - Added note about avoiding Webpack [performance problems](https://github.com/liabru/matter-js/blob/master/README.md#install) ### Changes ✲ See the release [compare page](https://github.com/liabru/matter-js/compare/0.17.1...0.18.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.18.0/CHANGELOG.md) for a detailed list of changes. ### Migration ⌲ - Behaviour and similarity is in practice the same (a fractional difference from improved accuracy) - API is the same other than: - [Matter.Detector](https://brm.io/matter-js/docs/classes/Detector.html) replaces [Matter.Grid](https://brm.io/matter-js/docs/classes/Grid.html) (which is now deprecated but will remain for a short term) - [render.options.showBroadphase](https://brm.io/matter-js/docs/classes/Render.html#property_options.showBroadphase) is deprecated (no longer implemented) - [Matter.SAT](https://brm.io/matter-js/docs/classes/SAT.html) is renamed [Matter.Collision](https://brm.io/matter-js/docs/classes/Collision.html) - [Matter.SAT.collides](https://brm.io/matter-js/docs/classes/SAT.html#method_collides) is now [Matter.Collision.collides](https://brm.io/matter-js/docs/classes/Collision.html#method_collides) with a slightly different set of arguments ### Comparison ⎄ Differences in behaviour, quality and performance against the previous release `0.17.1`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). ```ocaml Output comparison of 43 examples against previous release matter-js@0.17.1 Behaviour 99.99% Similarity 99.98% Overlap -0.00% Performance +40.62% Memory -6.18% Filesize -0.16% 77.73 KB airFriction · · avalanche ● · ballPool · · bridge · · car · · catapult · · chains · · circleStack · · cloth · · collisionFiltering · · compositeManipulation ● · compound · · compoundStack · · concave · · constraints ● · doublePendulum · · events · · friction · · gravity · · gyro · · manipulation · ◆ mixed · · newtonsCradle · · pyramid · · ragdoll · · raycasting · · remove · · restitution · · rounded · · sensors · · sleeping · ◆ slingshot · · softBody · · sprites · · stack · · staticFriction · · stats · · stress · · stress2 · · stress3 · · timescale · · views · · wreckingBall · · where · no change ● extrinsics changed ◆ intrinsics changed ``` ### Contributors ♥︎ Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.17.1...0.18.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. --- ## ▲.● matter.js `0.17.0` Release notes for `0.17.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.17.0/README.md) for further information. ### Highlights ✺ - Added performance and stats monitoring overlays to `Matter.Render` - See the [stats demo](https://brm.io/matter-js/demo/#stats) or enable [render.options.showPerformance](https://brm.io/matter-js/docs/classes/Render.html#property_options.showPerformance) and [render.options.showStats](https://brm.io/matter-js/docs/classes/Render.html#property_options.showStats) - Stats shown include - render frequency (e.g. `60 fps`) - engine delta time (e.g. `16.66ms`) - engine execution duration (e.g. `5.00ms`) - render execution duration (e.g.` 0.40ms`) - effective play speed (e.g. `1.00x` is real-time) - various other engine internal stats for debugging - Improved [documentation](https://brm.io/matter-js/docs/) pages - Added [Common.setDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_setDecomp) and [Common.getDecomp](https://brm.io/matter-js/docs/classes/Common.html#method_getDecomp) to fix [bundler issues](https://github.com/liabru/matter-js/issues/981) - Added docs for all [Matter.Render options](https://brm.io/matter-js/docs/classes/Render.html#properties) - Migrated usage of `Matter.World` over to `Matter.Composite` (more info in [docs](https://brm.io/matter-js/docs/classes/World.html)) - Migrated, deprecated and removed various old functionality (see the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for details) ### Changes ✲ See the release [compare page](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.17.0/CHANGELOG.md) for a detailed list of changes. ### Comparison ⎄ Differences in behaviour, quality and performance against the previous release `0.16.1`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). ```ocaml Output comparison of 37 examples against previous release matter-js@0.16.1 Similarity 100% Performance +0.00% Overlap +0.00% airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · catapult · · chains · · circleStack · · cloth · · collisionFiltering · · compound · · compoundStack · · constraints · · events · · friction · · gyro · · manipulation · · mixed · · newtonsCradle · · pyramid · · ragdoll · · restitution · · rounded · · sensors · · sleeping · · slingshot · · softBody · · sprites · · stack · · staticFriction · · stats · · stress · · stress2 · · timescale · · views · · wreckingBall · · where · no change ● extrinsics changed ◆ intrinsics changed ``` ### Contributors ♥︎ Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.16.1...0.17.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. --- ## ▲.● matter.js `0.16.0` Release notes for `0.16.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.16.0/README.md) for further information. ### Highlights ✺ - Changed external require method for `poly-decomp` ([882e07c](https://github.com/liabru/matter-js/commit/882e07c)) - Improved `Bodies.fromVertices` decomposition quality using `removeDuplicatePoints` ([#639](https://github.com/liabru/matter-js/pull/639)) - Added support for `>x.x.x` and `>=x.x.x` semver ranges in plugins ([0792716](https://github.com/liabru/matter-js/commit/0792716)) - Changed demo example select background colour for Windows ([matter-tools #5](https://github.com/liabru/matter-tools/pull/5)) - Updated demo to use latest [matter-tools](https://github.com/liabru/matter-tools) ([#33e8fe8](https://github.com/liabru/matter-js/commit/33e8fe8)) - Updated SVG and terrain examples to use `fetch` ([5551cd5](https://github.com/liabru/matter-js/commit/5551cd5)) ### Changes ✲ See the release [compare page](https://github.com/liabru/matter-js/compare/0.15.0...0.16.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.16.0/CHANGELOG.md) for a detailed list of changes. ### Comparison ⎄ Differences in behaviour, quality and performance against the previous release `0.15.0`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). ```ocaml Output comparison of 41 examples against matter-js@0.15.0 build on last run Similarity 100% Performance +0.00% Overlap +0.00% airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · catapult · · chains · · circleStack · · cloth · · collisionFiltering · · compositeManipulation · · compound · · compoundStack · · concave · · constraints · · doublePendulum · · events · · friction · · gravity · · gyro · · manipulation · · mixed · · newtonsCradle · · pyramid · · ragdoll · · raycasting · · restitution · · rounded · · sensors · · sleeping · · slingshot · · softBody · · sprites · · stack · · staticFriction · · stress · · stress2 · · timescale · · views · · wreckingBall · · where · no change ● extrinsics changed ◆ intrinsics changed ``` ### Contributors ♥︎ Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.15.0...0.16.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support. --- ## ▲.● matter.js `0.15.0` Release notes for `0.15.0`. See the release [readme](https://github.com/liabru/matter-js/blob/0.15.0/README.md) for further information. ### Highlights ✺ - __Optimised performance up to ~30% boost vs. `0.14.2`__ ([#528](https://github.com/liabru/matter-js/pull/528)) ([#522](https://github.com/liabru/matter-js/pull/522)) ([#553](https://github.com/liabru/matter-js/pull/553)) - Added `Body.setCentre` ([2ec247b](https://github.com/liabru/matter-js/commit/2ec247b)) - Added `Constraint.pointAWorld` and `Constraint.pointBWorld` ([3c32969](https://github.com/liabru/matter-js/commit/3c32969)) - Changed default colour scheme ([d258411](https://github.com/liabru/matter-js/commit/d258411)) ([6dd5ec5](https://github.com/liabru/matter-js/commit/6dd5ec5)) - Fixed issues with decomp require ([0af1645](https://github.com/liabru/matter-js/commit/0af1645)) - Fixed issues with render pixel ratio ([d577477](https://github.com/liabru/matter-js/commit/d577477)) ### Changes ✲ See the release [compare page](https://github.com/liabru/matter-js/compare/0.14.2...0.15.0) and the [changelog](https://github.com/liabru/matter-js/blob/0.15.0/CHANGELOG.md) for a detailed list of all changes. ### Comparison ⎄ Differences in behaviour, quality and performance against the previous release `0.14.2`. For more information see [comparison method](https://github.com/liabru/matter-js/pull/794). ```ocaml Output comparison of 41 examples against matter-js@0.14.2 build on last run Similarity 100% Performance +33.6% Overlap +0.00% airFriction · · avalanche · · ballPool · · bridge · · broadphase · · car · · catapult · · chains · · circleStack · · cloth · · collisionFiltering · · compositeManipulation · · compound · · compoundStack · · concave · · constraints · · doublePendulum · · events · · friction · · gravity · · gyro · · manipulation · · mixed · · newtonsCradle · · pyramid · · ragdoll · · raycasting · · restitution · · rounded · · sensors · · sleeping · · slingshot · · softBody · · sprites · · stack · · staticFriction · · stress · · stress2 · · timescale · · views · · wreckingBall · · where · no change ● extrinsics changed ◆ intrinsics changed ``` ### Contributors ♥︎ Many thanks to the [contributors](https://github.com/liabru/matter-js/compare/0.14.2...0.15.0) of this release, [past contributors](https://github.com/liabru/matter-js/graphs/contributors) as well those involved in the [community](https://github.com/liabru/matter-js/issues) for your input and support.