(function() { var World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common, Vertices = Matter.Vertices; Example.concave = function(demo) { var engine = demo.engine, world = engine.world; var arrow = Vertices.fromPath('40 0 40 20 100 20 100 80 40 80 40 100 0 50'), chevron = Vertices.fromPath('100 0 75 50 100 100 25 100 0 50 25 0'), star = Vertices.fromPath('50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38'), horseShoe = Vertices.fromPath('35 7 19 17 14 38 14 58 25 79 45 85 65 84 65 66 46 67 34 59 30 44 33 29 45 23 66 23 66 7 53 7'); var stack = Composites.stack(50, 50, 6, 4, 10, 10, function(x, y) { var color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']); return Bodies.fromVertices(x, y, Common.choose([arrow, chevron, star, horseShoe]), { render: { fillStyle: color, strokeStyle: color } }, true); }); World.add(world, stack); var renderOptions = engine.render.options; renderOptions.showAngleIndicator = false; }; })();