var Example = Example || {}; Example.compositeManipulation = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Events = Matter.Events, Composite = Matter.Composite, Composites = Matter.Composites, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies World.add(world, [ // walls Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); var stack = Composites.stack(200, 200, 4, 4, 0, 0, function(x, y) { return Bodies.rectangle(x, y, 40, 40); }); World.add(world, stack); world.gravity.y = 0; Events.on(engine, 'afterUpdate', function(event) { var time = engine.timing.timestamp, timeScale = event.delta / 1000; Composite.translate(stack, { x: Math.sin(time * 0.001) * 10 * timeScale, y: 0 }); Composite.rotate(stack, Math.sin(time * 0.001) * 0.75 * timeScale, { x: 300, y: 300 }); var scale = 1 + (Math.sin(time * 0.001) * 0.75 * timeScale); Composite.scale(stack, scale, scale, { x: 300, y: 300 }); }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };