var Example = Example || {}; Example.chains = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Body = Matter.Body, Composite = Matter.Composite, Composites = Matter.Composites, Constraint = Matter.Constraint, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600, showAngleIndicator: true, showCollisions: true, showVelocity: true } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var group = Body.nextGroup(true); var ropeA = Composites.stack(100, 50, 8, 1, 10, 10, function(x, y) { return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } }); }); Composites.chain(ropeA, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2, render: { type: 'line' } }); Composite.add(ropeA, Constraint.create({ bodyB: ropeA.bodies[0], pointB: { x: -25, y: 0 }, pointA: { x: ropeA.bodies[0].position.x, y: ropeA.bodies[0].position.y }, stiffness: 0.5 })); group = Body.nextGroup(true); var ropeB = Composites.stack(350, 50, 10, 1, 10, 10, function(x, y) { return Bodies.circle(x, y, 20, { collisionFilter: { group: group } }); }); Composites.chain(ropeB, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2, render: { type: 'line' } }); Composite.add(ropeB, Constraint.create({ bodyB: ropeB.bodies[0], pointB: { x: -20, y: 0 }, pointA: { x: ropeB.bodies[0].position.x, y: ropeB.bodies[0].position.y }, stiffness: 0.5 })); group = Body.nextGroup(true); var ropeC = Composites.stack(600, 50, 13, 1, 10, 10, function(x, y) { return Bodies.rectangle(x - 20, y, 50, 20, { collisionFilter: { group: group }, chamfer: 5 }); }); Composites.chain(ropeC, 0.3, 0, -0.3, 0, { stiffness: 1, length: 0 }); Composite.add(ropeC, Constraint.create({ bodyB: ropeC.bodies[0], pointB: { x: -20, y: 0 }, pointA: { x: ropeC.bodies[0].position.x, y: ropeC.bodies[0].position.y }, stiffness: 0.5 })); World.add(world, [ ropeA, ropeB, ropeC, Bodies.rectangle(400, 600, 1200, 50.5, { isStatic: true }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 700, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };