(function() { var World = Matter.World, Bodies = Matter.Bodies, Composites = Matter.Composites, Common = Matter.Common; Example.collisionFiltering = function(demo) { var engine = demo.engine, world = engine.world, mouseConstraint = demo.mouseConstraint; // define our categories (as bit fields, there are up to 32 available) var defaultCategory = 0x0001, redCategory = 0x0002, greenCategory = 0x0004, blueCategory = 0x0008; var redColor = '#C44D58', blueColor = '#4ECDC4', greenColor = '#C7F464'; // create a stack with varying body categories (but these bodies can all collide with each other) World.add(world, Composites.stack(275, 150, 5, 10, 10, 10, function(x, y, column, row) { var category = redCategory, color = redColor; if (row > 5) { category = blueCategory; color = blueColor; } else if (row > 2) { category = greenCategory; color = greenColor; } return Bodies.circle(x, y, 20, { collisionFilter: { category: category }, render: { strokeStyle: color, fillStyle: 'transparent' } }); }) ); // this body will only collide with the walls and the green bodies World.add(world, Bodies.circle(310, 40, 30, { collisionFilter: { mask: defaultCategory | greenCategory }, render: { strokeStyle: Common.shadeColor(greenColor, -20), fillStyle: greenColor } }) ); // this body will only collide with the walls and the red bodies World.add(world, Bodies.circle(400, 40, 30, { collisionFilter: { mask: defaultCategory | redCategory }, render: { strokeStyle: Common.shadeColor(redColor, -20), fillStyle: redColor } }) ); // this body will only collide with the walls and the blue bodies World.add(world, Bodies.circle(480, 40, 30, { collisionFilter: { mask: defaultCategory | blueCategory }, render: { strokeStyle: Common.shadeColor(blueColor, -20), fillStyle: blueColor } }) ); // red category objects should not be draggable with the mouse mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory; var renderOptions = demo.render.options; renderOptions.wireframes = false; renderOptions.background = '#222'; renderOptions.showAngleIndicator = false; }; })();