/* eslint-env es6 */ /* eslint no-global-assign: 0 */ "use strict"; const mock = require('mock-require'); const { requireUncached } = require('./TestTools'); const consoleOriginal = global.console; const runExample = options => { const Matter = prepareMatter(options); const logs = prepareEnvironment(Matter); const Examples = requireUncached('../examples/index'); const example = Examples[options.name](); const engine = example.engine; let totalMemory = 0; let totalDuration = 0; let overlapTotal = 0; let overlapCount = 0; global.gc(); for (let i = 0; i < options.updates; i += 1) { const startTime = process.hrtime(); totalMemory += process.memoryUsage().heapUsed; Matter.Engine.update(engine, 1000 / 60); const duration = process.hrtime(startTime); totalDuration += duration[0] * 1e9 + duration[1]; totalMemory += process.memoryUsage().heapUsed; const pairsList = engine.pairs.list; const pairsListLength = engine.pairs.list.length; for (let p = 0; p < pairsListLength; p += 1) { const pair = pairsList[p]; const separation = pair.separation - pair.slop; if (pair.isActive && !pair.isSensor) { overlapTotal += separation > 0 ? separation : 0; overlapCount += 1; } } } resetEnvironment(); return { name: options.name, duration: totalDuration, overlap: overlapTotal / (overlapCount || 1), memory: totalMemory, logs: logs, extrinsic: captureExtrinsics(engine, Matter), intrinsic: captureIntrinsics(engine, Matter), }; }; const prepareMatter = (options) => { const Matter = requireUncached(options.useDev ? '../build/matter.dev' : '../build/matter'); if (Matter.Common._nextId !== 0) { throw 'Matter instance has already been used.'; } const noop = () => ({ collisionFilter: {}, mouse: {} }); Matter.Render.create = () => ({ options: {}, bounds: { min: { x: 0, y: 0 }, max: { x: 800, y: 600 }}}); Matter.Render.run = Matter.Render.lookAt = noop; Matter.Runner.create = Matter.Runner.run = noop; Matter.MouseConstraint.create = Matter.Mouse.create = noop; Matter.Common.info = Matter.Common.warn = Matter.Common.log; if (options.stableSort) { const MatterSATCollides = Matter.SAT.collides; Matter.SAT.collides = function(bodyA, bodyB, previousCollision, pairActive) { const _bodyA = bodyA.id < bodyB.id ? bodyA : bodyB; const _bodyB = bodyA.id < bodyB.id ? bodyB : bodyA; return MatterSATCollides(_bodyA, _bodyB, previousCollision, pairActive); }; Matter.after('Detector.collisions', function() { this.sort(collisionCompareId); }); Matter.after('Composite.allBodies', function() { sortById(this); }); Matter.after('Composite.allConstraints', function() { sortById(this); }); Matter.after('Composite.allComposites', function() { sortById(this); }); Matter.before('Pairs.update', function(pairs) { pairs.list.sort((pairA, pairB) => collisionCompareId(pairA.collision, pairB.collision)); }); Matter.after('Pairs.update', function(pairs) { pairs.list.sort((pairA, pairB) => collisionCompareId(pairA.collision, pairB.collision)); }); } if (options.jitter) { Matter.after('Body.create', function() { Matter.Body.applyForce(this, this.position, { x: Math.cos(this.id * this.id) * options.jitter * this.mass, y: Math.sin(this.id * this.id) * options.jitter * this.mass }); }); } return Matter; }; const prepareEnvironment = Matter => { mock('matter-js', Matter); global.Matter = Matter; const logs = []; global.document = global.window = { addEventListener: () => {} }; global.console = { log: (...args) => { logs.push(args.join(' ')); } }; return logs; }; const resetEnvironment = () => { global.console = consoleOriginal; global.window = undefined; global.document = undefined; global.Matter = undefined; mock.stopAll(); }; const captureExtrinsics = ({ world }, Matter) => ({ bodies: Matter.Composite.allBodies(world).reduce((bodies, body) => { bodies[body.id] = [ body.position.x, body.position.y, body.positionPrev.x, body.positionPrev.y, body.angle, body.anglePrev, ...body.vertices.reduce((flat, vertex) => (flat.push(vertex.x, vertex.y), flat), []) ]; return bodies; }, {}), constraints: Matter.Composite.allConstraints(world).reduce((constraints, constraint) => { const positionA = Matter.Constraint.pointAWorld(constraint); const positionB = Matter.Constraint.pointBWorld(constraint); constraints[constraint.id] = [ positionA.x, positionA.y, positionB.x, positionB.y ]; return constraints; }, {}) }); const captureIntrinsics = ({ world }, Matter) => formatIntrinsics({ bodies: Matter.Composite.allBodies(world).reduce((bodies, body) => { bodies[body.id] = body; return bodies; }, {}), constraints: Matter.Composite.allConstraints(world).reduce((constraints, constraint) => { constraints[constraint.id] = constraint; return constraints; }, {}), composites: Matter.Composite.allComposites(world).reduce((composites, composite) => { composites[composite.id] = { bodies: Matter.Composite.allBodies(composite).map(body => body.id), constraints: Matter.Composite.allConstraints(composite).map(constraint => constraint.id), composites: Matter.Composite.allComposites(composite).map(composite => composite.id) }; return composites; }, {}) }); const formatIntrinsics = (obj, depth=0) => { if (obj === Infinity) { return 'Infinity'; } else if (typeof obj === 'number') { return limitPrecision(obj); } else if (Array.isArray(obj)) { return obj.map(item => formatIntrinsics(item, depth + 1)); } else if (typeof obj !== 'object') { return obj; } const result = Object.entries(obj) .filter(([key]) => depth <= 1 || intrinsicProperties.includes(key)) .reduce((cleaned, [key, val]) => { if (val && val.id && String(val.id) !== key) { val = val.id; } if (Array.isArray(val) && !['composites', 'constraints', 'bodies'].includes(key)) { val = `[${val.length}]`; } cleaned[key] = formatIntrinsics(val, depth + 1); return cleaned; }, {}); return Object.keys(result).sort() .reduce((sorted, key) => (sorted[key] = result[key], sorted), {}); }; const intrinsicProperties = [ // Common 'id', 'label', // Constraint 'angularStiffness', 'bodyA', 'bodyB', 'damping', 'length', 'stiffness', // Body 'area', 'axes', 'collisionFilter', 'category', 'mask', 'group', 'density', 'friction', 'frictionAir', 'frictionStatic', 'inertia', 'inverseInertia', 'inverseMass', 'isSensor', 'isSleeping', 'isStatic', 'mass', 'parent', 'parts', 'restitution', 'sleepThreshold', 'slop', 'timeScale', 'vertices', // Composite 'bodies', 'constraints', 'composites' ]; const collisionId = (collision) => Math.min(collision.bodyA.id, collision.bodyB.id) + Math.max(collision.bodyA.id, collision.bodyB.id) * 10000; const collisionCompareId = (collisionA, collisionB) => collisionId(collisionA) - collisionId(collisionB); const sortById = (objs) => objs.sort((objA, objB) => objA.id - objB.id); const limitPrecision = (val, precision=3) => parseFloat(val.toPrecision(precision)); module.exports = { runExample };