var Example = Example || {}; Example.svg = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Vertices = Matter.Vertices, Svg = Matter.Svg, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: 800, height: 600 } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies if (typeof fetch !== 'undefined') { var select = function(root, selector) { return Array.prototype.slice.call(root.querySelectorAll(selector)); }; var loadSvg = function(url) { return fetch(url) .then(function(response) { return response.text(); }) .then(function(raw) { return (new window.DOMParser()).parseFromString(raw, 'image/svg+xml'); }); }; ([ './svg/iconmonstr-check-mark-8-icon.svg', './svg/iconmonstr-paperclip-2-icon.svg', './svg/iconmonstr-puzzle-icon.svg', './svg/iconmonstr-user-icon.svg' ]).forEach(function(path, i) { loadSvg(path).then(function(root) { var color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']); var vertexSets = select(root, 'path') .map(function(path) { return Vertices.scale(Svg.pathToVertices(path, 30), 0.4, 0.4); }); World.add(world, Bodies.fromVertices(100 + i * 150, 200 + i * 50, vertexSets, { render: { fillStyle: color, strokeStyle: color, lineWidth: 1 } }, true)); }); }); loadSvg('./svg/svg.svg').then(function(root) { var color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']); var vertexSets = select(root, 'path') .map(function(path) { return Svg.pathToVertices(path, 30); }); World.add(world, Bodies.fromVertices(400, 80, vertexSets, { render: { fillStyle: color, strokeStyle: color, lineWidth: 1 } }, true)); }); } else { Common.warn('Fetch is not available. Could not load SVG.'); } World.add(world, [ Bodies.rectangle(400, 0, 800, 50, { isStatic: true }), Bodies.rectangle(400, 600, 800, 50, { isStatic: true }), Bodies.rectangle(800, 300, 50, 600, { isStatic: true }), Bodies.rectangle(0, 300, 50, 600, { isStatic: true }) ]); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; }; Example.svg.title = 'Concave SVG Paths'; Example.svg.for = '>=0.14.2'; if (typeof module !== 'undefined') { module.exports = Example.svg; }