var Example = Example || {}; Example.terrain = function() { var Engine = Matter.Engine, Render = Matter.Render, Runner = Matter.Runner, Composites = Matter.Composites, Common = Matter.Common, MouseConstraint = Matter.MouseConstraint, Mouse = Matter.Mouse, World = Matter.World, Query = Matter.Query, Svg = Matter.Svg, Bodies = Matter.Bodies; // create engine var engine = Engine.create(), world = engine.world; // create renderer var render = Render.create({ element: document.body, engine: engine, options: { width: Math.min(document.documentElement.clientWidth, 800), height: Math.min(document.documentElement.clientHeight, 600) } }); Render.run(render); // create runner var runner = Runner.create(); Runner.run(runner, engine); // add bodies var terrain; $.get('./svg/terrain.svg').done(function(data) { var vertexSets = []; $(data).find('path').each(function(i, path) { vertexSets.push(Svg.pathToVertices(path, 30)); }); terrain = Bodies.fromVertices(400, 350, vertexSets, { isStatic: true, render: { fillStyle: '#2e2b44', strokeStyle: '#2e2b44', lineWidth: 1 } }, true); World.add(world, terrain); var bodyOptions = { frictionAir: 0, friction: 0.0001, restitution: 0.6 }; World.add(world, Composites.stack(80, 100, 20, 20, 10, 10, function(x, y) { if (Query.point([terrain], { x: x, y: y }).length === 0) { return Bodies.polygon(x, y, 5, 12, bodyOptions); } })); }); // add mouse control var mouse = Mouse.create(render.canvas), mouseConstraint = MouseConstraint.create(engine, { mouse: mouse, constraint: { stiffness: 0.2, render: { visible: false } } }); World.add(world, mouseConstraint); // keep the mouse in sync with rendering render.mouse = mouse; // fit the render viewport to the scene Render.lookAt(render, { min: { x: 0, y: 0 }, max: { x: 800, y: 600 } }); // context for MatterTools.Demo return { engine: engine, runner: runner, render: render, canvas: render.canvas, stop: function() { Matter.Render.stop(render); Matter.Runner.stop(runner); } }; };