mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-25 13:39:06 -05:00
127 lines
No EOL
3.9 KiB
JavaScript
127 lines
No EOL
3.9 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.gyro = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Composites = Matter.Composites,
|
|
Common = Matter.Common,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
World = Matter.World,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600,
|
|
showAngleIndicator: true
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// add bodies
|
|
var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) {
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
// triangles can be a little unstable, so avoid until fixed
|
|
sides = (sides === 3) ? 4 : sides;
|
|
|
|
// round the edges of some bodies
|
|
var chamfer = null;
|
|
if (sides > 2 && Common.random() > 0.7) {
|
|
chamfer = {
|
|
radius: 10
|
|
};
|
|
}
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
case 0:
|
|
if (Common.random() < 0.8) {
|
|
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer });
|
|
} else {
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer });
|
|
}
|
|
case 1:
|
|
return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer });
|
|
}
|
|
});
|
|
|
|
World.add(world, [
|
|
stack,
|
|
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
|
|
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
|
|
]);
|
|
|
|
// add gyro control
|
|
var updateGravity = function(event) {
|
|
var orientation = typeof window.orientation !== 'undefined' ? window.orientation : 0,
|
|
gravity = engine.world.gravity;
|
|
|
|
if (orientation === 0) {
|
|
gravity.x = Common.clamp(event.gamma, -90, 90) / 90;
|
|
gravity.y = Common.clamp(event.beta, -90, 90) / 90;
|
|
} else if (orientation === 180) {
|
|
gravity.x = Common.clamp(event.gamma, -90, 90) / 90;
|
|
gravity.y = Common.clamp(-event.beta, -90, 90) / 90;
|
|
} else if (orientation === 90) {
|
|
gravity.x = Common.clamp(event.beta, -90, 90) / 90;
|
|
gravity.y = Common.clamp(-event.gamma, -90, 90) / 90;
|
|
} else if (orientation === -90) {
|
|
gravity.x = Common.clamp(-event.beta, -90, 90) / 90;
|
|
gravity.y = Common.clamp(event.gamma, -90, 90) / 90;
|
|
}
|
|
};
|
|
|
|
window.addEventListener('deviceorientation', updateGravity);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.2,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
World.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
window.removeEventListener('deviceorientation', updateGravity);
|
|
}
|
|
};
|
|
}; |