mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-27 13:59:01 -05:00
190 lines
5.9 KiB
JavaScript
190 lines
5.9 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.views = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Events = Matter.Events,
|
|
Composites = Matter.Composites,
|
|
Common = Matter.Common,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
Composite = Matter.Composite,
|
|
Vector = Matter.Vector,
|
|
Bounds = Matter.Bounds,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600,
|
|
hasBounds: true,
|
|
showAngleIndicator: true
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.2,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
Composite.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// add bodies
|
|
var stack = Composites.stack(20, 20, 10, 4, 0, 0, function(x, y) {
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
|
|
case 0:
|
|
if (Common.random() < 0.8) {
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
} else {
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
}
|
|
case 1:
|
|
var sides = Math.round(Common.random(1, 8));
|
|
sides = (sides === 3) ? 4 : sides;
|
|
return Bodies.polygon(x, y, sides, Common.random(20, 50));
|
|
}
|
|
});
|
|
|
|
Composite.add(world, [
|
|
stack,
|
|
// walls
|
|
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
|
|
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
|
|
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
|
|
]);
|
|
|
|
// get the centre of the viewport
|
|
var viewportCentre = {
|
|
x: render.options.width * 0.5,
|
|
y: render.options.height * 0.5
|
|
};
|
|
|
|
// create limits for the viewport
|
|
var extents = {
|
|
min: { x: -300, y: -300 },
|
|
max: { x: 1100, y: 900 }
|
|
};
|
|
|
|
// keep track of current bounds scale (view zoom)
|
|
var boundsScaleTarget = 1,
|
|
boundsScale = {
|
|
x: 1,
|
|
y: 1
|
|
};
|
|
|
|
// use a render event to control our view
|
|
Events.on(render, 'beforeRender', function() {
|
|
var world = engine.world,
|
|
mouse = mouseConstraint.mouse,
|
|
translate;
|
|
|
|
// mouse wheel controls zoom
|
|
var scaleFactor = mouse.wheelDelta * -0.1;
|
|
if (scaleFactor !== 0) {
|
|
if ((scaleFactor < 0 && boundsScale.x >= 0.6) || (scaleFactor > 0 && boundsScale.x <= 1.4)) {
|
|
boundsScaleTarget += scaleFactor;
|
|
}
|
|
}
|
|
|
|
// if scale has changed
|
|
if (Math.abs(boundsScale.x - boundsScaleTarget) > 0.01) {
|
|
// smoothly tween scale factor
|
|
scaleFactor = (boundsScaleTarget - boundsScale.x) * 0.2;
|
|
boundsScale.x += scaleFactor;
|
|
boundsScale.y += scaleFactor;
|
|
|
|
// scale the render bounds
|
|
render.bounds.max.x = render.bounds.min.x + render.options.width * boundsScale.x;
|
|
render.bounds.max.y = render.bounds.min.y + render.options.height * boundsScale.y;
|
|
|
|
// translate so zoom is from centre of view
|
|
translate = {
|
|
x: render.options.width * scaleFactor * -0.5,
|
|
y: render.options.height * scaleFactor * -0.5
|
|
};
|
|
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
// update mouse
|
|
Mouse.setScale(mouse, boundsScale);
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
|
}
|
|
|
|
// get vector from mouse relative to centre of viewport
|
|
var deltaCentre = Vector.sub(mouse.absolute, viewportCentre),
|
|
centreDist = Vector.magnitude(deltaCentre);
|
|
|
|
// translate the view if mouse has moved over 50px from the centre of viewport
|
|
if (centreDist > 50) {
|
|
// create a vector to translate the view, allowing the user to control view speed
|
|
var direction = Vector.normalise(deltaCentre),
|
|
speed = Math.min(10, Math.pow(centreDist - 50, 2) * 0.0002);
|
|
|
|
translate = Vector.mult(direction, speed);
|
|
|
|
// prevent the view moving outside the extents
|
|
if (render.bounds.min.x + translate.x < extents.min.x)
|
|
translate.x = extents.min.x - render.bounds.min.x;
|
|
|
|
if (render.bounds.max.x + translate.x > extents.max.x)
|
|
translate.x = extents.max.x - render.bounds.max.x;
|
|
|
|
if (render.bounds.min.y + translate.y < extents.min.y)
|
|
translate.y = extents.min.y - render.bounds.min.y;
|
|
|
|
if (render.bounds.max.y + translate.y > extents.max.y)
|
|
translate.y = extents.max.y - render.bounds.max.y;
|
|
|
|
// move the view
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
// we must update the mouse too
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
|
}
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
};
|
|
|
|
Example.views.title = 'Views';
|
|
Example.views.for = '>=0.14.2';
|
|
|
|
if (typeof module !== 'undefined') {
|
|
module.exports = Example.views;
|
|
}
|