0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-23 09:26:51 -05:00
liabru-matter-js/examples/staticFriction.js
2017-01-16 23:47:39 +00:00

102 lines
No EOL
2.7 KiB
JavaScript

var Example = Example || {};
Example.staticFriction = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Body = Matter.Body,
Composite = Matter.Composite,
Composites = Matter.Composites,
Common = Matter.Common,
Constraint = Matter.Constraint,
Events = Matter.Events,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.body.clientWidth, 1024),
height: Math.min(document.body.clientHeight, 1024),
showVelocity: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var body = Bodies.rectangle(400, 500, 200, 60, { isStatic: true, chamfer: 10 }),
size = 50,
counter = -1;
var stack = Composites.stack(350, 470 - 6 * size, 1, 6, 0, 0, function(x, y) {
return Bodies.rectangle(x, y, size * 2, size, {
slop: 0.5,
friction: 1,
frictionStatic: Infinity
});
});
World.add(world, [body, stack]);
Events.on(engine, 'beforeUpdate', function(event) {
counter += 0.014;
if (counter < 0) {
return;
}
var px = 400 + 100 * Math.sin(counter);
// body is static so must manually update velocity for friction to work
Body.setVelocity(body, { x: px - body.position.x, y: 0 });
Body.setPosition(body, { x: px, y: body.position.y });
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};