mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-17 12:42:17 -05:00
85 lines
No EOL
2.2 KiB
JavaScript
85 lines
No EOL
2.2 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.cloth = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Body = Matter.Body,
|
|
Composites = Matter.Composites,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
World = Matter.World,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// add bodies
|
|
var group = Body.nextGroup(true),
|
|
particleOptions = { friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }},
|
|
constraintOptions = { stiffness: 0.06 },
|
|
cloth = Composites.softBody(200, 200, 20, 12, 5, 5, false, 8, particleOptions, constraintOptions);
|
|
|
|
for (var i = 0; i < 20; i++) {
|
|
cloth.bodies[i].isStatic = true;
|
|
}
|
|
|
|
World.add(world, [
|
|
cloth,
|
|
Bodies.circle(300, 500, 80, { isStatic: true }),
|
|
Bodies.rectangle(500, 480, 80, 80, { isStatic: true }),
|
|
Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
|
|
]);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.98,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
World.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
}; |