mirror of
https://github.com/liabru/matter-js.git
synced 2024-12-17 12:42:17 -05:00
498 lines
No EOL
13 KiB
JavaScript
498 lines
No EOL
13 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.ragdoll = function() {
|
|
var Engine = Matter.Engine,
|
|
Events = Matter.Events,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Body = Matter.Body,
|
|
Common = Matter.Common,
|
|
Composite = Matter.Composite,
|
|
Composites = Matter.Composites,
|
|
Constraint = Matter.Constraint,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
World = Matter.World,
|
|
Bodies = Matter.Bodies,
|
|
Vector = Matter.Vector;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600,
|
|
showAngleIndicator: true,
|
|
background: '#0f0f13'
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// create stairs
|
|
var stairCount = (render.bounds.max.y - render.bounds.min.y) / 50;
|
|
|
|
var stack = Composites.stack(0, 0, stairCount + 2, 1, 0, 0, function(x, y, column) {
|
|
return Bodies.rectangle(x - 50, y + column * 50, 100, 1000, {
|
|
isStatic: true,
|
|
render: {
|
|
fillStyle: '#222'
|
|
}
|
|
});
|
|
});
|
|
|
|
// create obstacles
|
|
var obstacles = Composites.stack(300, 0, 15, 3, 10, 10, function(x, y, column) {
|
|
var sides = Math.round(Common.random(1, 8)),
|
|
options = {
|
|
render: {
|
|
fillStyle: Common.choose(['#006BA6', '#0496FF', '#D81159', '#8F2D56'])
|
|
}
|
|
};
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
case 0:
|
|
if (Common.random() < 0.8) {
|
|
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), options);
|
|
} else {
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), options);
|
|
}
|
|
case 1:
|
|
return Bodies.polygon(x, y, sides, Common.random(25, 50), options);
|
|
}
|
|
});
|
|
|
|
var ragdolls = Composite.create();
|
|
|
|
for (var i = 0; i < 1; i += 1) {
|
|
var ragdoll = Example.ragdoll.ragdoll(200, -1000 * i, 1.3);
|
|
|
|
Composite.add(ragdolls, ragdoll);
|
|
}
|
|
|
|
World.add(world, [stack, obstacles, ragdolls]);
|
|
|
|
var timeScaleTarget = 1,
|
|
counter = 0;
|
|
|
|
Events.on(engine, 'afterUpdate', function(event) {
|
|
// tween the timescale for slow-mo
|
|
if (mouse.button === -1) {
|
|
engine.timing.timeScale += (timeScaleTarget - engine.timing.timeScale) * 0.05;
|
|
} else {
|
|
engine.timing.timeScale = 1;
|
|
}
|
|
|
|
counter += 1;
|
|
|
|
// every 1.5 sec
|
|
if (counter >= 60 * 1.5) {
|
|
|
|
// flip the timescale
|
|
if (timeScaleTarget < 1) {
|
|
timeScaleTarget = 1;
|
|
} else {
|
|
timeScaleTarget = 0.05;
|
|
}
|
|
|
|
// reset counter
|
|
counter = 0;
|
|
}
|
|
|
|
for (var i = 0; i < stack.bodies.length; i += 1) {
|
|
var body = stack.bodies[i];
|
|
|
|
// animate stairs
|
|
Body.translate(body, {
|
|
x: -0.5 * engine.timing.timeScale,
|
|
y: -0.5 * engine.timing.timeScale
|
|
});
|
|
|
|
// loop stairs when they go off screen
|
|
if (body.position.x < -50) {
|
|
Body.setPosition(body, {
|
|
x: 50 * (stack.bodies.length - 1),
|
|
y: 25 + render.bounds.max.y + (body.bounds.max.y - body.bounds.min.y) * 0.5
|
|
});
|
|
|
|
Body.setVelocity(body, {
|
|
x: 0,
|
|
y: 0
|
|
});
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < ragdolls.composites.length; i += 1) {
|
|
var ragdoll = ragdolls.composites[i],
|
|
bounds = Composite.bounds(ragdoll);
|
|
|
|
// move ragdolls back to the top of the screen
|
|
if (bounds.min.y > render.bounds.max.y + 100) {
|
|
Composite.translate(ragdoll, {
|
|
x: -bounds.min.x * 0.9,
|
|
y: -render.bounds.max.y - 400
|
|
});
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < obstacles.bodies.length; i += 1) {
|
|
var body = obstacles.bodies[i],
|
|
bounds = body.bounds;
|
|
|
|
// move obstacles back to the top of the screen
|
|
if (bounds.min.y > render.bounds.max.y + 100) {
|
|
Body.translate(body, {
|
|
x: -bounds.min.x,
|
|
y: -render.bounds.max.y - 300
|
|
});
|
|
}
|
|
}
|
|
});
|
|
|
|
// add mouse control and make the mouse revolute
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.6,
|
|
length: 0,
|
|
angularStiffness: 0,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
World.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
};
|
|
|
|
Example.ragdoll.ragdoll = function(x, y, scale, options) {
|
|
scale = typeof scale === 'undefined' ? 1 : scale;
|
|
|
|
var Body = Matter.Body,
|
|
Bodies = Matter.Bodies,
|
|
Constraint = Matter.Constraint,
|
|
Composite = Matter.Composite,
|
|
Common = Matter.Common;
|
|
|
|
var headOptions = Common.extend({
|
|
label: 'head',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: [15 * scale, 15 * scale, 15 * scale, 15 * scale]
|
|
},
|
|
render: {
|
|
fillStyle: '#FFBC42'
|
|
}
|
|
}, options);
|
|
|
|
var chestOptions = Common.extend({
|
|
label: 'chest',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: [20 * scale, 20 * scale, 26 * scale, 26 * scale]
|
|
},
|
|
render: {
|
|
fillStyle: '#E0A423'
|
|
}
|
|
}, options);
|
|
|
|
var leftArmOptions = Common.extend({
|
|
label: 'left-arm',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: 10 * scale
|
|
},
|
|
render: {
|
|
fillStyle: '#FFBC42'
|
|
}
|
|
}, options);
|
|
|
|
var leftLowerArmOptions = Common.extend({}, leftArmOptions, {
|
|
render: {
|
|
fillStyle: '#E59B12'
|
|
}
|
|
});
|
|
|
|
var rightArmOptions = Common.extend({
|
|
label: 'right-arm',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: 10 * scale
|
|
},
|
|
render: {
|
|
fillStyle: '#FFBC42'
|
|
}
|
|
}, options);
|
|
|
|
var rightLowerArmOptions = Common.extend({}, rightArmOptions, {
|
|
render: {
|
|
fillStyle: '#E59B12'
|
|
}
|
|
});
|
|
|
|
var leftLegOptions = Common.extend({
|
|
label: 'left-leg',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: 10 * scale
|
|
},
|
|
render: {
|
|
fillStyle: '#FFBC42'
|
|
}
|
|
}, options);
|
|
|
|
var leftLowerLegOptions = Common.extend({}, leftLegOptions, {
|
|
render: {
|
|
fillStyle: '#E59B12'
|
|
}
|
|
});
|
|
|
|
var rightLegOptions = Common.extend({
|
|
label: 'right-leg',
|
|
collisionFilter: {
|
|
group: Body.nextGroup(true)
|
|
},
|
|
chamfer: {
|
|
radius: 10 * scale
|
|
},
|
|
render: {
|
|
fillStyle: '#FFBC42'
|
|
}
|
|
}, options);
|
|
|
|
var rightLowerLegOptions = Common.extend({}, rightLegOptions, {
|
|
render: {
|
|
fillStyle: '#E59B12'
|
|
}
|
|
});
|
|
|
|
var head = Bodies.rectangle(x, y - 60 * scale, 34 * scale, 40 * scale, headOptions);
|
|
var chest = Bodies.rectangle(x, y, 55 * scale, 80 * scale, chestOptions);
|
|
var rightUpperArm = Bodies.rectangle(x + 39 * scale, y - 15 * scale, 20 * scale, 40 * scale, rightArmOptions);
|
|
var rightLowerArm = Bodies.rectangle(x + 39 * scale, y + 25 * scale, 20 * scale, 60 * scale, rightLowerArmOptions);
|
|
var leftUpperArm = Bodies.rectangle(x - 39 * scale, y - 15 * scale, 20 * scale, 40 * scale, leftArmOptions);
|
|
var leftLowerArm = Bodies.rectangle(x - 39 * scale, y + 25 * scale, 20 * scale, 60 * scale, leftLowerArmOptions);
|
|
var leftUpperLeg = Bodies.rectangle(x - 20 * scale, y + 57 * scale, 20 * scale, 40 * scale, leftLegOptions);
|
|
var leftLowerLeg = Bodies.rectangle(x - 20 * scale, y + 97 * scale, 20 * scale, 60 * scale, leftLowerLegOptions);
|
|
var rightUpperLeg = Bodies.rectangle(x + 20 * scale, y + 57 * scale, 20 * scale, 40 * scale, rightLegOptions);
|
|
var rightLowerLeg = Bodies.rectangle(x + 20 * scale, y + 97 * scale, 20 * scale, 60 * scale, rightLowerLegOptions);
|
|
|
|
var chestToRightUpperArm = Constraint.create({
|
|
bodyA: chest,
|
|
pointA: {
|
|
x: 24 * scale,
|
|
y: -23 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -8 * scale
|
|
},
|
|
bodyB: rightUpperArm,
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var chestToLeftUpperArm = Constraint.create({
|
|
bodyA: chest,
|
|
pointA: {
|
|
x: -24 * scale,
|
|
y: -23 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -8 * scale
|
|
},
|
|
bodyB: leftUpperArm,
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var chestToLeftUpperLeg = Constraint.create({
|
|
bodyA: chest,
|
|
pointA: {
|
|
x: -10 * scale,
|
|
y: 30 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -10 * scale
|
|
},
|
|
bodyB: leftUpperLeg,
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var chestToRightUpperLeg = Constraint.create({
|
|
bodyA: chest,
|
|
pointA: {
|
|
x: 10 * scale,
|
|
y: 30 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -10 * scale
|
|
},
|
|
bodyB: rightUpperLeg,
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var upperToLowerRightArm = Constraint.create({
|
|
bodyA: rightUpperArm,
|
|
bodyB: rightLowerArm,
|
|
pointA: {
|
|
x: 0,
|
|
y: 15 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -25 * scale
|
|
},
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var upperToLowerLeftArm = Constraint.create({
|
|
bodyA: leftUpperArm,
|
|
bodyB: leftLowerArm,
|
|
pointA: {
|
|
x: 0,
|
|
y: 15 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -25 * scale
|
|
},
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var upperToLowerLeftLeg = Constraint.create({
|
|
bodyA: leftUpperLeg,
|
|
bodyB: leftLowerLeg,
|
|
pointA: {
|
|
x: 0,
|
|
y: 20 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -20 * scale
|
|
},
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var upperToLowerRightLeg = Constraint.create({
|
|
bodyA: rightUpperLeg,
|
|
bodyB: rightLowerLeg,
|
|
pointA: {
|
|
x: 0,
|
|
y: 20 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -20 * scale
|
|
},
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var headContraint = Constraint.create({
|
|
bodyA: head,
|
|
pointA: {
|
|
x: 0,
|
|
y: 25 * scale
|
|
},
|
|
pointB: {
|
|
x: 0,
|
|
y: -35 * scale
|
|
},
|
|
bodyB: chest,
|
|
stiffness: 0.6,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var legToLeg = Constraint.create({
|
|
bodyA: leftLowerLeg,
|
|
bodyB: rightLowerLeg,
|
|
stiffness: 0.01,
|
|
render: {
|
|
visible: false
|
|
}
|
|
});
|
|
|
|
var person = Composite.create({
|
|
bodies: [
|
|
chest, head, leftLowerArm, leftUpperArm,
|
|
rightLowerArm, rightUpperArm, leftLowerLeg,
|
|
rightLowerLeg, leftUpperLeg, rightUpperLeg
|
|
],
|
|
constraints: [
|
|
upperToLowerLeftArm, upperToLowerRightArm, chestToLeftUpperArm,
|
|
chestToRightUpperArm, headContraint, upperToLowerLeftLeg,
|
|
upperToLowerRightLeg, chestToLeftUpperLeg, chestToRightUpperLeg,
|
|
legToLeg
|
|
]
|
|
});
|
|
|
|
return person;
|
|
}; |