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liabru-matter-js/examples/friction.js

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JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies;
Example.friction = function(demo) {
var engine = demo.engine,
world = engine.world;
World.add(world, [
Bodies.rectangle(300, 180, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
Bodies.rectangle(300, 70, 40, 40, { friction: 0.001 })
]);
World.add(world, [
Bodies.rectangle(300, 350, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
Bodies.rectangle(300, 250, 40, 40, { friction: 0.0005 })
]);
World.add(world, [
Bodies.rectangle(300, 520, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
Bodies.rectangle(300, 430, 40, 40, { friction: 0 })
]);
var renderOptions = demo.render.options;
renderOptions.showAngleIndicator = false;
renderOptions.showVelocity = true;
};
})();