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41 lines
No EOL
1.2 KiB
JavaScript
41 lines
No EOL
1.2 KiB
JavaScript
(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Composites = Matter.Composites,
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Common = Matter.Common,
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Events = Matter.Events;
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Example.sleeping = function(demo) {
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var engine = demo.engine,
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world = engine.world;
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var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Common.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
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}
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});
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World.add(world, stack);
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for (var i = 0; i < stack.bodies.length; i++) {
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Events.on(stack.bodies[i], 'sleepStart sleepEnd', function(event) {
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var body = this;
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console.log('body id', body.id, 'sleeping:', body.isSleeping);
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});
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}
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engine.enableSleeping = true;
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};
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})(); |