mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-23 09:26:51 -05:00
49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
(function() {
|
|
|
|
var Body = Matter.Body,
|
|
Common = Matter.Common,
|
|
Vector = Matter.Vector;
|
|
|
|
var MatterGravity = {
|
|
name: 'matter-gravity',
|
|
|
|
version: '0.1.0',
|
|
|
|
for: 'matter-js@^0.10.0',
|
|
|
|
uses: [
|
|
'matter-attractors@^0.1.0'
|
|
],
|
|
|
|
install: function(base) {
|
|
base.Body.create = Common.chain(
|
|
Matter.Body.create,
|
|
MatterGravity.addAttractor
|
|
);
|
|
},
|
|
|
|
addAttractor: function(body) {
|
|
body = this || body;
|
|
|
|
if (body.gravity) {
|
|
body.attractors.push(MatterGravity.applyForce);
|
|
}
|
|
},
|
|
|
|
applyForce: function(bodyA, bodyB) {
|
|
var bToA = Vector.sub(bodyB.position, bodyA.position),
|
|
distanceSq = Vector.magnitudeSquared(bToA) || 0.0001,
|
|
normal = Vector.normalise(bToA),
|
|
magnitude = -bodyA.gravity * (bodyA.mass * bodyB.mass / distanceSq),
|
|
force = Vector.mult(normal, magnitude);
|
|
|
|
Body.applyForce(bodyA, bodyA.position, Vector.neg(force));
|
|
Body.applyForce(bodyB, bodyB.position, force);
|
|
}
|
|
};
|
|
|
|
Matter.Plugin.register(MatterGravity);
|
|
|
|
window.MatterGravity = MatterGravity;
|
|
|
|
})();
|