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liabru-matter-js/examples/remove.js
2022-11-19 20:52:54 +00:00

137 lines
3.7 KiB
JavaScript

var Example = Example || {};
Example.remove = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Composites = Matter.Composites,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Composite = Matter.Composite,
Bodies = Matter.Bodies,
Events = Matter.Events;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
showAngleIndicator: true,
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
var stack = null,
lastTimestamp = 0;
var createStack = function() {
return Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) {
var sides = Math.round(Common.random(1, 8));
// round the edges of some bodies
var chamfer = null;
if (sides > 2 && Common.random() > 0.7) {
chamfer = {
radius: 10
};
}
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer });
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer });
}
case 1:
return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer });
}
});
};
// add and remove stacks every few updates
Events.on(engine, 'afterUpdate', function(event) {
// limit rate
if (stack && event.timestamp - lastTimestamp < 800) {
return;
}
lastTimestamp = event.timestamp;
// remove last stack
if (stack) {
Composite.remove(world, stack);
}
// create a new stack
stack = createStack();
// add the new stack
Composite.add(world, stack);
});
// add another stack that will not be removed
Composite.add(world, createStack());
Composite.add(world, [
// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
Composite.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};
Example.remove.title = 'Composite Remove';
Example.remove.for = '>=0.14.2';
if (typeof module !== 'undefined') {
module.exports = Example.remove;
}