mirror of
https://github.com/liabru/matter-js.git
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138 lines
4.1 KiB
JavaScript
138 lines
4.1 KiB
JavaScript
var Example = Example || {};
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Example.svg = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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Composite = Matter.Composite,
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Vertices = Matter.Vertices,
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Svg = Matter.Svg,
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Bodies = Matter.Bodies;
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// provide concave decomposition support library
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Common.setDecomp(require('poly-decomp'));
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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if (typeof fetch !== 'undefined') {
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var select = function(root, selector) {
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return Array.prototype.slice.call(root.querySelectorAll(selector));
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};
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var loadSvg = function(url) {
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return fetch(url)
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.then(function(response) { return response.text(); })
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.then(function(raw) { return (new window.DOMParser()).parseFromString(raw, 'image/svg+xml'); });
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};
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([
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'./svg/iconmonstr-check-mark-8-icon.svg',
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'./svg/iconmonstr-paperclip-2-icon.svg',
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'./svg/iconmonstr-puzzle-icon.svg',
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'./svg/iconmonstr-user-icon.svg'
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]).forEach(function(path, i) {
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loadSvg(path).then(function(root) {
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var color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']);
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var vertexSets = select(root, 'path')
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.map(function(path) { return Vertices.scale(Svg.pathToVertices(path, 30), 0.4, 0.4); });
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Composite.add(world, Bodies.fromVertices(100 + i * 150, 200 + i * 50, vertexSets, {
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render: {
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fillStyle: color,
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strokeStyle: color,
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lineWidth: 1
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}
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}, true));
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});
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});
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loadSvg('./svg/svg.svg').then(function(root) {
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var color = Common.choose(['#f19648', '#f5d259', '#f55a3c', '#063e7b', '#ececd1']);
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var vertexSets = select(root, 'path')
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.map(function(path) { return Svg.pathToVertices(path, 30); });
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Composite.add(world, Bodies.fromVertices(400, 80, vertexSets, {
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render: {
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fillStyle: color,
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strokeStyle: color,
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lineWidth: 1
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}
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}, true));
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});
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} else {
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Common.warn('Fetch is not available. Could not load SVG.');
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}
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Composite.add(world, [
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Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
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Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
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Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
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Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
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]);
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.svg.title = 'Concave SVG Paths';
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Example.svg.for = '>0.16.1';
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if (typeof module !== 'undefined') {
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module.exports = Example.svg;
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}
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