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liabru-matter-js/examples/mixed.js
2015-08-25 19:44:59 +01:00

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1.3 KiB
JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common;
Example.mixed = function(demo) {
var engine = demo.engine,
world = engine.world;
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y) {
var sides = Math.round(Common.random(1, 8));
// triangles can be a little unstable, so avoid until fixed
sides = (sides === 3) ? 4 : sides;
// round the edges of some bodies
var chamfer = null;
if (sides > 2 && Common.random() > 0.7) {
chamfer = {
radius: 10
};
}
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer });
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer });
}
break;
case 1:
return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer });
}
});
World.add(world, stack);
};
})();