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liabru-matter-js/examples/sleeping.js
2015-08-25 19:44:59 +01:00

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JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common,
Events = Matter.Events;
Example.sleeping = function(demo) {
var engine = demo.engine,
world = engine.world;
var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y) {
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
}
break;
case 1:
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
}
});
World.add(world, stack);
for (var i = 0; i < stack.bodies.length; i++) {
Events.on(stack.bodies[i], 'sleepStart sleepEnd', function(event) {
var body = this;
console.log('body id', body.id, 'sleeping:', body.isSleeping);
});
}
engine.enableSleeping = true;
};
})();