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liabru-matter-js/examples/sprites.js

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JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common;
Example.sprites = function(demo) {
var engine = demo.engine,
world = engine.world,
offset = 10,
options = {
isStatic: true,
render: {
visible: false
}
};
world.bodies = [];
// these static walls will not be rendered in this sprites example, see options
World.add(world, [
Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, options),
Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, options),
Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, options),
Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, options)
]);
var stack = Composites.stack(20, 20, 10, 4, 0, 0, function(x, y) {
if (Common.random() > 0.35) {
return Bodies.rectangle(x, y, 64, 64, {
render: {
strokeStyle: '#ffffff',
sprite: {
texture: './img/box.png'
}
}
});
} else {
return Bodies.circle(x, y, 46, {
density: 0.0005,
frictionAir: 0.06,
restitution: 0.3,
friction: 0.01,
render: {
sprite: {
texture: './img/ball.png'
}
}
});
}
});
World.add(world, stack);
var renderOptions = demo.render.options;
renderOptions.background = './img/wall-bg.jpg';
renderOptions.showAngleIndicator = false;
renderOptions.wireframes = false;
};
})();