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35 lines
No EOL
1.3 KiB
JavaScript
35 lines
No EOL
1.3 KiB
JavaScript
(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Body = Matter.Body,
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Composites = Matter.Composites,
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Common = Matter.Common,
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Constraint = Matter.Constraint;
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Example.bridge = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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group = Body.nextGroup(true);
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var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y) {
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return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } });
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});
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Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
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var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y) {
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return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
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});
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World.add(world, [
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bridge,
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Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
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Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
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Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
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Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
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stack
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]);
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};
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})(); |