mirror of
https://github.com/liabru/matter-js.git
synced 2024-11-27 09:50:52 -05:00
125 lines
3.5 KiB
JavaScript
125 lines
3.5 KiB
JavaScript
var Example = Example || {};
|
|
|
|
Example.cloth = function() {
|
|
var Engine = Matter.Engine,
|
|
Render = Matter.Render,
|
|
Runner = Matter.Runner,
|
|
Body = Matter.Body,
|
|
Composites = Matter.Composites,
|
|
MouseConstraint = Matter.MouseConstraint,
|
|
Mouse = Matter.Mouse,
|
|
Composite = Matter.Composite,
|
|
Bodies = Matter.Bodies;
|
|
|
|
// create engine
|
|
var engine = Engine.create(),
|
|
world = engine.world;
|
|
|
|
// create renderer
|
|
var render = Render.create({
|
|
element: document.body,
|
|
engine: engine,
|
|
options: {
|
|
width: 800,
|
|
height: 600
|
|
}
|
|
});
|
|
|
|
Render.run(render);
|
|
|
|
// create runner
|
|
var runner = Runner.create();
|
|
Runner.run(runner, engine);
|
|
|
|
// see cloth function defined later in this file
|
|
var cloth = Example.cloth.cloth(200, 200, 20, 12, 5, 5, false, 8);
|
|
|
|
for (var i = 0; i < 20; i++) {
|
|
cloth.bodies[i].isStatic = true;
|
|
}
|
|
|
|
Composite.add(world, [
|
|
cloth,
|
|
Bodies.circle(300, 500, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
|
|
Bodies.rectangle(500, 480, 80, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
|
|
Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
|
|
]);
|
|
|
|
// add mouse control
|
|
var mouse = Mouse.create(render.canvas),
|
|
mouseConstraint = MouseConstraint.create(engine, {
|
|
mouse: mouse,
|
|
constraint: {
|
|
stiffness: 0.98,
|
|
render: {
|
|
visible: false
|
|
}
|
|
}
|
|
});
|
|
|
|
Composite.add(world, mouseConstraint);
|
|
|
|
// keep the mouse in sync with rendering
|
|
render.mouse = mouse;
|
|
|
|
// fit the render viewport to the scene
|
|
Render.lookAt(render, {
|
|
min: { x: 0, y: 0 },
|
|
max: { x: 800, y: 600 }
|
|
});
|
|
|
|
// context for MatterTools.Demo
|
|
return {
|
|
engine: engine,
|
|
runner: runner,
|
|
render: render,
|
|
canvas: render.canvas,
|
|
stop: function() {
|
|
Matter.Render.stop(render);
|
|
Matter.Runner.stop(runner);
|
|
}
|
|
};
|
|
};
|
|
|
|
Example.cloth.title = 'Cloth';
|
|
Example.cloth.for = '>=0.14.2';
|
|
|
|
/**
|
|
* Creates a simple cloth like object.
|
|
* @method cloth
|
|
* @param {number} xx
|
|
* @param {number} yy
|
|
* @param {number} columns
|
|
* @param {number} rows
|
|
* @param {number} columnGap
|
|
* @param {number} rowGap
|
|
* @param {boolean} crossBrace
|
|
* @param {number} particleRadius
|
|
* @param {} particleOptions
|
|
* @param {} constraintOptions
|
|
* @return {composite} A new composite cloth
|
|
*/
|
|
Example.cloth.cloth = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
|
|
var Body = Matter.Body,
|
|
Bodies = Matter.Bodies,
|
|
Common = Matter.Common,
|
|
Composites = Matter.Composites;
|
|
|
|
var group = Body.nextGroup(true);
|
|
particleOptions = Common.extend({ inertia: Infinity, friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }}, particleOptions);
|
|
constraintOptions = Common.extend({ stiffness: 0.06, render: { type: 'line', anchors: false } }, constraintOptions);
|
|
|
|
var cloth = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) {
|
|
return Bodies.circle(x, y, particleRadius, particleOptions);
|
|
});
|
|
|
|
Composites.mesh(cloth, columns, rows, crossBrace, constraintOptions);
|
|
|
|
cloth.label = 'Cloth Body';
|
|
|
|
return cloth;
|
|
};
|
|
|
|
if (typeof module !== 'undefined') {
|
|
module.exports = Example.cloth;
|
|
}
|