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liabru-matter-js/examples/compositeManipulation.js
liabru 7fce5d861c Merge branch 'master' into timing-improve
* master: (123 commits)
  release 0.18.0
  prevent source map in demo builds
  updated test scripts
  added note about webpack performance to readme
  added benchmark test command
  increase iterations on Example.stress3
  add triangles to mixed bodies example
  added example for Composite.remove
  updated examples
  deprecated Matter.Grid
  added broadphase to Matter.Detector
  replaced Matter.SAT with Matter.Collision
  use force exit in tests
  added cache checks to Matter.Composite
  change raycasting example events to enable use in tests
  optimised collisions
  added Matter.Collision
  use Matter.Runner in test worker
  optimised Matter.Pairs
  optimised Resolver.solvePosition
  ...

# Conflicts:
#	examples/car.js
#	examples/manipulation.js
#	examples/ragdoll.js
#	examples/slingshot.js
#	examples/timescale.js
#	src/collision/Detector.js
#	src/collision/Resolver.js
#	src/collision/SAT.js
#	src/core/Engine.js
#	src/core/Runner.js
2021-12-20 18:52:58 +00:00

115 lines
2.9 KiB
JavaScript

var Example = Example || {};
Example.compositeManipulation = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Events = Matter.Events,
Composite = Matter.Composite,
Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
showAngleIndicator: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
Composite.add(world, [
// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
var stack = Composites.stack(200, 200, 4, 4, 0, 0, function(x, y) {
return Bodies.rectangle(x, y, 40, 40);
});
Composite.add(world, stack);
engine.gravity.y = 0;
Events.on(engine, 'afterUpdate', function(event) {
var time = engine.timing.timestamp,
timeScale = (event.delta || (1000 / 60)) / 1000;
Composite.translate(stack, {
x: Math.sin(time * 0.001) * 10 * timeScale,
y: 0
});
Composite.rotate(stack, Math.sin(time * 0.001) * 0.75 * timeScale, {
x: 300,
y: 300
});
var scale = 1 + (Math.sin(time * 0.001) * 0.75 * timeScale);
Composite.scale(stack, scale, scale, {
x: 300,
y: 300
});
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
Composite.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};
Example.compositeManipulation.title = 'Composite Manipulation';
Example.compositeManipulation.for = '>0.16.1';
if (typeof module !== 'undefined') {
module.exports = Example.compositeManipulation;
}