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70 lines
No EOL
2.1 KiB
JavaScript
70 lines
No EOL
2.1 KiB
JavaScript
(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Common = Matter.Common,
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Events = Matter.Events;
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Example.sensors = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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sceneEvents = demo.sceneEvents;
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var redColor = '#C44D58',
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greenColor = '#C7F464';
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var collider = Bodies.rectangle(400, 300, 500, 50, {
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isSensor: true,
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isStatic: true,
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render: {
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strokeStyle: redColor,
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fillStyle: 'transparent'
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}
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});
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World.add(world, collider);
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World.add(world,
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Bodies.circle(400, 40, 30, {
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render: {
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strokeStyle: greenColor,
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fillStyle: 'transparent'
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}
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})
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);
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sceneEvents.push(
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Events.on(engine, 'collisionStart', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = redColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = redColor;
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}
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}
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}),
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Events.on(engine, 'collisionEnd', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = greenColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = greenColor;
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}
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}
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})
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);
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var renderOptions = demo.render.options;
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renderOptions.wireframes = false;
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renderOptions.background = '#222';
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renderOptions.showAngleIndicator = false;
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};
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})(); |