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liabru-matter-js/examples/compositeManipulation.js
2017-01-16 23:47:39 +00:00

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JavaScript

var Example = Example || {};
Example.compositeManipulation = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Events = Matter.Events,
Composite = Matter.Composite,
Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600),
showAngleIndicator: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
World.add(world, [
// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
var stack = Composites.stack(200, 200, 4, 4, 0, 0, function(x, y) {
return Bodies.rectangle(x, y, 40, 40);
});
World.add(world, stack);
world.gravity.y = 0;
Events.on(engine, 'afterUpdate', function(event) {
var time = engine.timing.timestamp;
Composite.translate(stack, {
x: Math.sin(time * 0.001) * 2,
y: 0
});
Composite.rotate(stack, Math.sin(time * 0.001) * 0.01, {
x: 300,
y: 300
});
var scale = 1 + (Math.sin(time * 0.001) * 0.01);
Composite.scale(stack, scale, scale, {
x: 300,
y: 300
});
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};