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https://github.com/liabru/matter-js.git
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101 lines
No EOL
2.8 KiB
JavaScript
101 lines
No EOL
2.8 KiB
JavaScript
var Example = Example || {};
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Example.slingshot = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Composites = Matter.Composites,
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Events = Matter.Events,
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Constraint = Matter.Constraint,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: Math.min(document.documentElement.clientWidth, 800),
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height: Math.min(document.documentElement.clientHeight, 600),
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showAngleIndicator: true
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true }),
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rockOptions = { density: 0.004 },
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rock = Bodies.polygon(170, 450, 8, 20, rockOptions),
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anchor = { x: 170, y: 450 },
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elastic = Constraint.create({
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pointA: anchor,
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bodyB: rock,
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stiffness: 0.05
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});
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var pyramid = Composites.pyramid(500, 300, 9, 10, 0, 0, function(x, y) {
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return Bodies.rectangle(x, y, 25, 40);
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});
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var ground2 = Bodies.rectangle(610, 250, 200, 20, { isStatic: true });
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var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y) {
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return Bodies.rectangle(x, y, 25, 40);
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});
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World.add(engine.world, [ground, pyramid, ground2, pyramid2, rock, elastic]);
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Events.on(engine, 'afterUpdate', function() {
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if (mouseConstraint.mouse.button === -1 && (rock.position.x > 190 || rock.position.y < 430)) {
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rock = Bodies.polygon(170, 450, 7, 20, rockOptions);
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World.add(engine.world, rock);
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elastic.bodyB = rock;
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}
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});
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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}; |