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liabru-matter-js/examples/rounded.js

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JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies;
Example.rounded = function(demo) {
var engine = demo.engine,
world = engine.world;
World.add(world, [
Bodies.rectangle(200, 200, 100, 100, {
chamfer: { radius: 20 }
}),
Bodies.rectangle(300, 200, 100, 100, {
chamfer: { radius: [90, 0, 0, 0] }
}),
Bodies.rectangle(400, 200, 200, 200, {
chamfer: { radius: [150, 20, 40, 20] }
}),
Bodies.rectangle(200, 200, 200, 200, {
chamfer: { radius: [150, 20, 150, 20] }
}),
Bodies.rectangle(300, 200, 200, 50, {
chamfer: { radius: [25, 25, 0, 0] }
}),
Bodies.polygon(200, 100, 8, 80, {
chamfer: { radius: 30 }
}),
Bodies.polygon(300, 100, 5, 80, {
chamfer: { radius: [10, 40, 20, 40, 10] }
}),
Bodies.polygon(400, 200, 3, 50, {
chamfer: { radius: [20, 0, 20] }
})
]);
var renderOptions = demo.render.options;
renderOptions.showAxes = true;
renderOptions.showCollisions = true;
};
})();