mirror of
https://github.com/liabru/matter-js.git
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123 lines
No EOL
3.4 KiB
JavaScript
123 lines
No EOL
3.4 KiB
JavaScript
var Example = Example || {};
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Example.svg = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Vertices = Matter.Vertices,
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Svg = Matter.Svg,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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var svgs = [
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'iconmonstr-check-mark-8-icon',
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'iconmonstr-paperclip-2-icon',
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'iconmonstr-puzzle-icon',
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'iconmonstr-user-icon'
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];
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for (var i = 0; i < svgs.length; i += 1) {
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(function(i) {
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$.get('./svg/' + svgs[i] + '.svg').done(function(data) {
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var vertexSets = [],
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color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
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$(data).find('path').each(function(i, path) {
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var points = Svg.pathToVertices(path, 30);
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vertexSets.push(Vertices.scale(points, 0.4, 0.4));
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});
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World.add(world, Bodies.fromVertices(100 + i * 150, 200 + i * 50, vertexSets, {
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render: {
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fillStyle: color,
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strokeStyle: color,
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lineWidth: 1
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}
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}, true));
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});
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})(i);
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}
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$.get('./svg/svg.svg').done(function(data) {
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var vertexSets = [],
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color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
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$(data).find('path').each(function(i, path) {
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vertexSets.push(Svg.pathToVertices(path, 30));
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});
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World.add(world, Bodies.fromVertices(400, 80, vertexSets, {
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render: {
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fillStyle: color,
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strokeStyle: color,
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lineWidth: 1
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}
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}, true));
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});
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World.add(world, [
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Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
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Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
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Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
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Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
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]);
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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}; |