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135 lines
No EOL
5.2 KiB
JavaScript
135 lines
No EOL
5.2 KiB
JavaScript
(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Composites = Matter.Composites,
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Common = Matter.Common,
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Events = Matter.Events,
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Bounds = Matter.Bounds,
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Vector = Matter.Vector,
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Mouse = Matter.Mouse;
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Example.views = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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sceneEvents = demo.sceneEvents,
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mouseConstraint = demo.mouseConstraint;
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var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y) {
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Common.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
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}
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break;
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case 1:
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var sides = Math.round(Common.random(1, 8));
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sides = (sides === 3) ? 4 : sides;
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return Bodies.polygon(x, y, sides, Common.random(20, 50));
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}
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});
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World.add(world, stack);
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// get the centre of the viewport
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var viewportCentre = {
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x: demo.render.options.width * 0.5,
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y: demo.render.options.height * 0.5
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};
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// make the world bounds a little bigger than the render bounds
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world.bounds.min.x = -300;
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world.bounds.min.y = -300;
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world.bounds.max.x = 1100;
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world.bounds.max.y = 900;
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// keep track of current bounds scale (view zoom)
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var boundsScaleTarget = 1,
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boundsScale = {
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x: 1,
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y: 1
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};
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// use the engine tick event to control our view
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sceneEvents.push(
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Events.on(engine, 'beforeTick', function() {
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var world = engine.world,
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mouse = mouseConstraint.mouse,
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render = demo.render,
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translate;
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// mouse wheel controls zoom
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var scaleFactor = mouse.wheelDelta * -0.1;
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if (scaleFactor !== 0) {
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if ((scaleFactor < 0 && boundsScale.x >= 0.6) || (scaleFactor > 0 && boundsScale.x <= 1.4)) {
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boundsScaleTarget += scaleFactor;
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}
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}
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// if scale has changed
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if (Math.abs(boundsScale.x - boundsScaleTarget) > 0.01) {
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// smoothly tween scale factor
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scaleFactor = (boundsScaleTarget - boundsScale.x) * 0.2;
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boundsScale.x += scaleFactor;
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boundsScale.y += scaleFactor;
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// scale the render bounds
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render.bounds.max.x = render.bounds.min.x + render.options.width * boundsScale.x;
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render.bounds.max.y = render.bounds.min.y + render.options.height * boundsScale.y;
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// translate so zoom is from centre of view
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translate = {
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x: render.options.width * scaleFactor * -0.5,
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y: render.options.height * scaleFactor * -0.5
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};
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Bounds.translate(render.bounds, translate);
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// update mouse
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Mouse.setScale(mouse, boundsScale);
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Mouse.setOffset(mouse, render.bounds.min);
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}
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// get vector from mouse relative to centre of viewport
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var deltaCentre = Vector.sub(mouse.absolute, viewportCentre),
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centreDist = Vector.magnitude(deltaCentre);
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// translate the view if mouse has moved over 50px from the centre of viewport
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if (centreDist > 50) {
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// create a vector to translate the view, allowing the user to control view speed
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var direction = Vector.normalise(deltaCentre),
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speed = Math.min(10, Math.pow(centreDist - 50, 2) * 0.0002);
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translate = Vector.mult(direction, speed);
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// prevent the view moving outside the world bounds
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if (render.bounds.min.x + translate.x < world.bounds.min.x)
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translate.x = world.bounds.min.x - render.bounds.min.x;
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if (render.bounds.max.x + translate.x > world.bounds.max.x)
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translate.x = world.bounds.max.x - render.bounds.max.x;
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if (render.bounds.min.y + translate.y < world.bounds.min.y)
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translate.y = world.bounds.min.y - render.bounds.min.y;
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if (render.bounds.max.y + translate.y > world.bounds.max.y)
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translate.y = world.bounds.max.y - render.bounds.max.y;
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// move the view
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Bounds.translate(render.bounds, translate);
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// we must update the mouse too
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Mouse.setOffset(mouse, render.bounds.min);
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}
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})
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);
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// must enable renderOptions.hasBounds for views to work
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var renderOptions = demo.render.options;
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renderOptions.hasBounds = true;
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};
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})(); |