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* master: (123 commits) release 0.18.0 prevent source map in demo builds updated test scripts added note about webpack performance to readme added benchmark test command increase iterations on Example.stress3 add triangles to mixed bodies example added example for Composite.remove updated examples deprecated Matter.Grid added broadphase to Matter.Detector replaced Matter.SAT with Matter.Collision use force exit in tests added cache checks to Matter.Composite change raycasting example events to enable use in tests optimised collisions added Matter.Collision use Matter.Runner in test worker optimised Matter.Pairs optimised Resolver.solvePosition ... # Conflicts: # examples/car.js # examples/manipulation.js # examples/ragdoll.js # examples/slingshot.js # examples/timescale.js # src/collision/Detector.js # src/collision/Resolver.js # src/collision/SAT.js # src/core/Engine.js # src/core/Runner.js |
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Matter.js is a JavaScript 2D rigid body physics engine for the web
Demos ・ Gallery ・ Features ・ Plugins ・ Install ・ Usage ・ Examples ・ Docs ・ Wiki ・ References ・ License
Demos
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Gallery
See how others are using matter.js physics
- Patrick Heng by Patrick Heng
- USELESS by Nice and Serious
- Secret 7 by Goodness
- New Company by New Company
- Game of The Year by Google
- Pablo The Flamingo by Nathan Gordon
- Les métamorphoses de Mr. Kalia by Lab212
- Phaser by Photon Storm
- Sorry I Have No Filter by Jessica Walsh
- Fuse by Fuse
- Glyphfinder by überdosis
- Isolation by sabato studio
- more...
Features
- Rigid bodies
- Compound bodies
- Composite bodies
- Concave and convex hulls
- Physical properties (mass, area, density etc.)
- Restitution (elastic and inelastic collisions)
- Collisions (broad-phase, mid-phase and narrow-phase)
- Stable stacking and resting
- Conservation of momentum
- Friction and resistance
- Events
- Constraints
- Gravity
- Sleeping and static bodies
- Plugins
- Rounded corners (chamfering)
- Views (translate, zoom)
- Collision queries (raycasting, region tests)
- Time scaling (slow-mo, speed-up)
- Canvas renderer (supports vectors and textures)
- MatterTools for creating, testing and debugging worlds
- World state serialisation (requires resurrect.js)
- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
- Mobile-compatible (touch, responsive)
- An original JavaScript physics implementation (not a port)
Install
You can install using package managers npm and Yarn using:
npm install matter-js
Alternatively you can download a stable release or try the latest experimental alpha build (master) and include the script in your web page:
<script src="matter.js" type="text/javascript"></script>
Webpack
Some webpack configs including the default may impact your project's performance during development, for a solution see issue.
Usage
Visit the Getting started wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the Running and Rendering wiki pages, which show how to use your own game and rendering loops.
Tutorials
See the list of tutorials.
Examples
See the examples directory which contains the source for all demos.
There are even more examples on codepen.
Plugins
The engine can be extended through plugins, see these resources:
Documentation
See the API Documentation and the wiki
Building and Contributing
To build you must first install node.js, then run
npm install
This will install the required build dependencies, then run
npm run dev
to spawn a development server. For information on contributing see CONTRIBUTING.md.
Changelog
To see what's new or changed in the latest version, see the changelog.
References
See the wiki page on References.
License
Matter.js is licensed under The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt
This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.