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125 lines
3.4 KiB
JavaScript
125 lines
3.4 KiB
JavaScript
var Example = Example || {};
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Example.cloth = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// see cloth function defined later in this file
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var cloth = Example.cloth.cloth(200, 200, 20, 12, 5, 5, false, 8);
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for (var i = 0; i < 20; i++) {
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cloth.bodies[i].isStatic = true;
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}
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World.add(world, [
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cloth,
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Bodies.circle(300, 500, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(500, 480, 80, 80, { isStatic: true, render: { fillStyle: '#060a19' }}),
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Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
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]);
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.98,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.cloth.title = 'Cloth';
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Example.cloth.for = '>=0.14.2';
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/**
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* Creates a simple cloth like object.
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* @method cloth
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* @param {number} xx
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* @param {number} yy
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* @param {number} columns
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* @param {number} rows
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* @param {number} columnGap
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* @param {number} rowGap
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* @param {boolean} crossBrace
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* @param {number} particleRadius
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* @param {} particleOptions
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* @param {} constraintOptions
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* @return {composite} A new composite cloth
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*/
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Example.cloth.cloth = function(xx, yy, columns, rows, columnGap, rowGap, crossBrace, particleRadius, particleOptions, constraintOptions) {
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var Body = Matter.Body,
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Bodies = Matter.Bodies,
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Common = Matter.Common,
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Composites = Matter.Composites;
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var group = Body.nextGroup(true);
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particleOptions = Common.extend({ inertia: Infinity, friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }}, particleOptions);
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constraintOptions = Common.extend({ stiffness: 0.06, render: { type: 'line', anchors: false } }, constraintOptions);
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var cloth = Composites.stack(xx, yy, columns, rows, columnGap, rowGap, function(x, y) {
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return Bodies.circle(x, y, particleRadius, particleOptions);
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});
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Composites.mesh(cloth, columns, rows, crossBrace, constraintOptions);
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cloth.label = 'Cloth Body';
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return cloth;
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};
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if (typeof module !== 'undefined') {
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module.exports = Example.cloth;
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}
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