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liabru-matter-js/examples/terrain.js
2015-08-25 19:44:59 +01:00

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1.5 KiB
JavaScript

(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common,
Query = Matter.Query,
Svg = Matter.Svg;
Example.terrain = function(demo) {
var engine = demo.engine,
world = engine.world;
world.bodies = [];
var terrain;
$.get('./svg/terrain.svg').done(function(data) {
var vertexSets = [],
color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
$(data).find('path').each(function(i, path) {
vertexSets.push(Svg.pathToVertices(path, 30));
});
terrain = Bodies.fromVertices(400, 350, vertexSets, {
isStatic: true,
render: {
fillStyle: color,
strokeStyle: color
}
}, true);
World.add(world, terrain);
var bodyOptions = {
frictionAir: 0,
friction: 0.0001,
restitution: 0.6
};
World.add(world, Composites.stack(80, 100, 20, 20, 10, 10, function(x, y) {
if (Query.point([terrain], { x: x, y: y }).length === 0) {
return Bodies.polygon(x, y, 5, 12, bodyOptions);
}
}));
});
var renderOptions = engine.render.options;
renderOptions.showAngleIndicator = false;
renderOptions.showVelocity = true;
};
})();