0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-12-17 12:42:17 -05:00
A 2D rigid body physics engine for the web.
Find a file
2023-11-12 16:17:46 +00:00
.github/workflows update ci 2023-08-13 16:31:30 +01:00
build added pre-release build 2023-11-12 16:17:46 +00:00
demo added Example.substep 2023-10-22 23:58:04 +01:00
examples added Example.substep 2023-10-22 23:58:04 +01:00
src added updates per frame to Matter.Render debug 2023-10-22 23:44:50 +01:00
test added repeats and updates options to test tools 2023-08-13 13:10:39 +01:00
.eslintignore added .eslintignore 2017-11-30 00:13:17 +00:00
.eslintrc remove deprecated Matter.Metrics 2021-03-21 18:58:48 +00:00
.gitignore prevent source map in demo builds 2021-12-15 17:29:18 +00:00
CHANGELOG.md release 0.19.0 2023-02-16 14:19:15 +00:00
CONTRIBUTING.md add demo build config and refactor demo 2021-02-10 00:56:11 +00:00
LICENSE updated license and contributing 2017-05-09 00:46:03 +01:00
package-lock.json release 0.19.0 2023-02-16 14:19:15 +00:00
package.json updated benchmark tests 2023-08-13 13:15:29 +01:00
README.md added readme note about vue watchers 2022-07-27 15:36:41 +01:00
RELEASE.md release 0.19.0 2023-02-16 14:19:15 +00:00
webpack.config.js changed tests to use a production build rather than source 2021-11-21 16:58:29 +00:00
webpack.demo.config.js change dev server source map mode 2022-11-19 15:24:58 +00:00
yuidoc.json changed docs build config 2020-12-05 23:06:02 +00:00

Matter.js

Matter.js is a JavaScript 2D rigid body physics engine for the web

brm.io/matter-js

DemosGalleryFeaturesPluginsInstallUsageExamplesDocsWikiReferencesLicense

Build Status

Demos


See how others are using matter.js physics

Features

  • Rigid bodies
  • Compound bodies
  • Composite bodies
  • Concave and convex hulls
  • Physical properties (mass, area, density etc.)
  • Restitution (elastic and inelastic collisions)
  • Collisions (broad-phase, mid-phase and narrow-phase)
  • Stable stacking and resting
  • Conservation of momentum
  • Friction and resistance
  • Events
  • Constraints
  • Gravity
  • Sleeping and static bodies
  • Plugins
  • Rounded corners (chamfering)
  • Views (translate, zoom)
  • Collision queries (raycasting, region tests)
  • Time scaling (slow-mo, speed-up)
  • Canvas renderer (supports vectors and textures)
  • MatterTools for creating, testing and debugging worlds
  • World state serialisation (requires resurrect.js)
  • Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
  • Mobile-compatible (touch, responsive)
  • An original JavaScript physics implementation (not a port)

Install

You can install using package managers npm and Yarn using:

npm install matter-js

Alternatively you can download a stable release or try the latest experimental alpha build (master) and include the script in your web page:

<script src="matter.js" type="text/javascript"></script>

Performance with other tools (e.g. Webpack, Vue etc.)

Bundlers and frameworks may reduce real-time performance when using their default configs, especially in development modes.

When using Webpack, the default sourcemap config can have a large impact, for a solution see issue.

When using Vue.js, watchers can have a large impact, for a solution see issue.

Usage

Visit the Getting started wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the Running and Rendering wiki pages, which show how to use your own game and rendering loops.

Tutorials

See the list of tutorials.

Examples

See the examples directory which contains the source for all demos.
There are even more examples on codepen.

Plugins

The engine can be extended through plugins, see these resources:

Documentation

See the API Documentation and the wiki

Building and Contributing

To build you must first install node.js, then run

npm install

This will install the required build dependencies, then run

npm run dev

to spawn a development server. For information on contributing see CONTRIBUTING.md.

Changelog

To see what's new or changed in the latest version, see the changelog.

References

See the wiki page on References.

License

Matter.js is licensed under The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt

This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.