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https://github.com/liabru/matter-js.git
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114 lines
3.2 KiB
JavaScript
114 lines
3.2 KiB
JavaScript
var Example = Example || {};
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Example.newtonsCradle = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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Composite = Matter.Composite;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600,
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showVelocity: true
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// see newtonsCradle function defined later in this file
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var cradle = Example.newtonsCradle.newtonsCradle(280, 100, 5, 30, 200);
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Composite.add(world, cradle);
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Body.translate(cradle.bodies[0], { x: -180, y: -100 });
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cradle = Example.newtonsCradle.newtonsCradle(280, 380, 7, 20, 140);
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Composite.add(world, cradle);
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Body.translate(cradle.bodies[0], { x: -140, y: -100 });
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 50 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.newtonsCradle.title = 'Newton\'s Cradle';
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Example.newtonsCradle.for = '>=0.14.2';
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/**
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* Creates a composite with a Newton's Cradle setup of bodies and constraints.
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* @method newtonsCradle
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* @param {number} xx
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* @param {number} yy
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* @param {number} number
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* @param {number} size
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* @param {number} length
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* @return {composite} A new composite newtonsCradle body
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*/
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Example.newtonsCradle.newtonsCradle = function(xx, yy, number, size, length) {
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var Composite = Matter.Composite,
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Constraint = Matter.Constraint,
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Bodies = Matter.Bodies;
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var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });
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for (var i = 0; i < number; i++) {
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var separation = 1.9,
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circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
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{ inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0, slop: size * 0.02 }),
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constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
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Composite.addBody(newtonsCradle, circle);
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Composite.addConstraint(newtonsCradle, constraint);
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}
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return newtonsCradle;
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};
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if (typeof module !== 'undefined') {
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module.exports = Example.newtonsCradle;
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}
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