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109 lines
No EOL
2.6 KiB
JavaScript
109 lines
No EOL
2.6 KiB
JavaScript
var Example = Example || {};
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Matter.use(
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'matter-gravity',
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'matter-wrap'
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);
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Example.attractors = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Body = Matter.Body,
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Common = Matter.Common,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: Math.min(document.documentElement.clientWidth, 800),
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height: Math.min(document.documentElement.clientHeight, 600)
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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world.bodies = [];
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world.gravity.scale = 0;
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var G = 0.001;
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engine.timing.timeScale = 1.5;
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for (var i = 0; i < 150; i += 1) {
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var radius = Common.random(6, 10);
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var body = Bodies.circle(
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Common.random(10, render.options.width),
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Common.random(10, render.options.height),
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radius,
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{
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mass: Common.random(10, 15),
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gravity: G,
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frictionAir: 0,
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wrap: {
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min: { x: 0, y: 0 },
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max: { x: render.options.width, y: render.options.height }
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}
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}
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);
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var speed = 5;
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Body.setVelocity(body, {
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x: Common.random(-speed, speed),
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y: Common.random(-speed, speed)
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});
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World.add(world, body);
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}
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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}; |