mirror of
https://github.com/liabru/matter-js.git
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132 lines
No EOL
3.2 KiB
JavaScript
132 lines
No EOL
3.2 KiB
JavaScript
var Example = Example || {};
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Example.sensors = function() {
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var Engine = Matter.Engine,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Events = Matter.Events,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: 800,
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height: 600,
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wireframes: false,
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background: '#111'
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// add bodies
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var redColor = '#C44D58',
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greenColor = '#C7F464';
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var collider = Bodies.rectangle(400, 300, 500, 50, {
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isSensor: true,
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isStatic: true,
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render: {
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strokeStyle: redColor,
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fillStyle: 'transparent',
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lineWidth: 1
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}
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});
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World.add(world, [
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collider,
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Bodies.rectangle(400, 620, 800, 50, {
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isStatic: true,
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render: {
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fillStyle: 'transparent',
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lineWidth: 1
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}
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})
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]);
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World.add(world,
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Bodies.circle(400, 40, 30, {
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render: {
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strokeStyle: greenColor,
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fillStyle: 'transparent',
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lineWidth: 1
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}
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})
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);
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Events.on(engine, 'collisionStart', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = redColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = redColor;
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}
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}
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});
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Events.on(engine, 'collisionEnd', function(event) {
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var pairs = event.pairs;
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for (var i = 0, j = pairs.length; i != j; ++i) {
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var pair = pairs[i];
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if (pair.bodyA === collider) {
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pair.bodyB.render.strokeStyle = greenColor;
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} else if (pair.bodyB === collider) {
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pair.bodyA.render.strokeStyle = greenColor;
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}
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}
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});
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// add mouse control
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.2,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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}; |